Wild World series Β· βHot hands.β Β· 5 versions of every player: Base, Silver, Gold, Prism and Black.
β‘ Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat (every hard cut). Rarer parallels make it stronger.
β‘ Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat (every hard cut) In game: +3 CAT, +1 SPD, β2 STA, β5 lb Base tier, Rookie: No extra boost. Perk at level 1.
β‘ Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat (every hard cut) In game: +6 CAT, +2 SPD, β2 STA, β6 lb Silver tier, Polished: +1 to the best skill. Perk level 2 (25% stronger or more often).
β‘ Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat (every hard cut) In game: +9 CAT, +3 SPD, β1 STA, β8 lb Gold tier, Golden: +2 to the best skill, +1 to the next. Perk level 3 (50% stronger or more often).
β‘ Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat (every hard cut) In game: +12 CAT, +5 SPD, +1 THR, β1 STA, β9 lb Legend tier, Legendary: +3 / +2 / +1 to the top three skills, the biggest downside shrinks by 1. Perk level 4 (75% stronger).
β‘ Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat (every hard cut) In game: +12 CAT, +7 SPD, +2 THR, β1 STA, β10 lb Mythic tier, Mythical: +4 / +3 / +2 to the top three skills, every downside shrinks by 1. Perk level 5 (twice as strong).
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