MFL ๐Ÿ•น๏ธ Arcade
Thu 11/5Final
PDN14
KTC7
Fri 11/6Final
PDN0
KTC7
Mon 11/9Final
PDN7
KTC14
Tue 11/1012:35 PM
PDN
KTC
Thu 11/1212:35 PM
PDN
KTC
Fri 11/1312:35 PM
PDN
KTC
Mon 11/1612:35 PM
PDN
KTC
Tue 11/1712:35 PM
PDN
KTC
Thu 11/1912:35 PM
PDN
KTC
Fri 11/2012:35 PM
PDN
KTC
Mon 11/2312:35 PM
PDN
KTC
Tue 11/2412:35 PM
PDN
KTC
Turkey Bowl
Prediction game ยท MFL coins

Pick'em

Predict what happens in every MFL game with MFL coins: winners, player picks and combos.

Start with 1,000 coins
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Ways to earn

How Pick'em works

It's free and just for fun. MFL Coins are fake. They can't be bought, sold or traded for anything.

Coins

Everyone starts with 1,000 coins. If you drop under 50 with no open picks, you can claim a 500 coin bailout from My picks. Every way to earn coins โ†’

Making picks

Tap any pick to add it to your pick slip, choose how many coins to play and hit Lock it in. One pick is a single. Two or more picks become a combo: every pick has to be right, but the rewards multiply. Combos can have up to 10 picks and can mix games. Within one game you can only take one "who wins" style pick (winner, margin or shutout).

Reading the numbers

+150 means a 100 coin pick gets 150 more if you're right. โˆ’200 means you play 200 coins to get 100 more. Unlikely picks have bigger numbers. They come from each team's and player's real stats and update as the season goes.

When picks close and pay

Only the next game is open for picks. Picks lock at 12:31 PM, 4 minutes before kickoff, and the following game opens right away. Rewards come in as soon as the final score is posted. If a score gets corrected, picks re-settle automatically. Postponed games are refunded (a combo just drops that pick). A tie counts as a loss for "win" picks.

Why there are no unders

Every pick is on something happening: a team winning, scoring a lot, a player scoring or getting a pick. There are no picks on a team scoring less or a player not scoring, so nobody gains anything by playing badly on purpose.

Margin picks

The favorite's margin pick is win by 14 or more. The other team's is within 13: right if they win, or lose by 13 or less. Who's the favorite is based on every past game, exhibitions included.

Player props

Player picks count what's in the box score. If a play isn't recorded, it doesn't count.

Fair play

Picks are about predicting the game, not changing it. If players fix plays for picks (throwing an interception on purpose, letting someone score), the commissioner can void every pick on that game (stakes back, nothing paid, anything already paid taken back), switch whole kinds of picks off, and suspend the accounts involved from Pick'em. Right now these picks are off: Interceptions, Turnovers.

Players ruled out

If the commissioner marks a player as out for a game (even after it's over), every pick on him is cancelled: singles are refunded, and combos drop that pick and count the rest. Results update by themselves.

Coins

Coins are the only currency. You win them with picks, your Lineup earns them every game (1 fantasy point = 100 coins), Survivor winners get 250, and extra copies of cards sell for coins (Base 50, Silver 150, Gold 400, Legend 1,500, Mythic 5,000, Dark Matter 15,000, Zenith 40,000). Spend them on picks or card packs.

MFL Cards & the Lineup

Collect cards of every player: Base (1ร—), Silver (1.25ร—), Gold (1.5ร—), Legend (2ร—), Mythic (3ร—), Dark Matter (4ร—), Zenith (5ร—), and every player has 49 classic cards (Base, Team Colors, Silver, Action Shot, five Specialists, Gold, Holo, Signature, Legend, All-Star, Clutch, Icon, and the 1-of-1 Mythic and Dark Matter). On top of that there are 54 card sets (School Days, Spirit Week, Bowl Season, Wild World, Art Class, Arcade, Weather Report, Snack Attack, MFL Legends), with Base, Silver, Gold, Prism and Black versions of every player, for 5,744 cards in all. Set cards only come from Card Set packs. Specialist cards score 3ร— on their specialty. There are free packs (daily, game day, weekly, collector rewards) and 100 packs to buy with coins, from 1,000 to 650,000 coins. Prices follow the odds: everyday packs cost a few hundred to a few thousand, packs with a Legend or better guaranteed cost over ten thousand, and Dark Matter, The Vault, 1 of 1 hunts and Prism or Black set packs cost the most, up to 650,000. Set a Lineup of 11 different players; every game they score fantasy points (TD catch or run 50, TD pass 35, INT 30, sack 20, notable catch or play 15, breakup 10, flag pull 5, MVP 25, win 10, thrown INT -25) times the card's multiplier. Every point pays 100 coins. Example: a QB who throws 10 TD passes on a Base card scores 10 ร— 35 = 350 points, worth 35,000 coins (700 points, 70,000 coins, on a Legend card), plus 10 points (1,000 coins) if his team wins. Your lineup locks with Pick'em at 12:31 PM and carries over until you change it. My cards โ†’

Card overall

Every card has its own overall (OVR), the big number on the front: the better the card, the higher it is. Each rarity covers a range (Base 50โ€“89, Silver 55โ€“93, Gold 61โ€“95, Legend 69โ€“97, Mythic 77โ€“98, Dark Matter 86โ€“99, Zenith 91โ€“99). Better players are higher in it, the stronger versions of a rarity (a bigger multiplier) are up to 3 higher, and 1 of 1s 1 more. In the Arcade a card plays at its overall: on average the player's ratings move by the gap between the card's overall and the player's own rating, and the card's changes below decide which ratings end up higher or lower.

What each rarity does

Every card has a perk (a quirk you see on the field in the Arcade) and changes its player's ratings: some go up, some go down. Its rarity adds a boost of its own on top and makes the perk stronger or happen more often (perk level). Only 1 of 1 cards are all upside.

RarityTierWhat the tier adds
BaseRookieNo extra boost. Perk at level 1.
SilverPolished+1 to the best skill. Perk level 2 (25% stronger or more often).
GoldGolden+2 to the best skill, +1 to the next. Perk level 3 (50% stronger or more often).
LegendLegendary+3 / +2 / +1 to the top three skills, the biggest downside shrinks by 1. Perk level 4 (75% stronger).
MythicMythical+4 / +3 / +2 to the top three skills, every downside shrinks by 1. Perk level 5 (twice as strong).
Dark MatterEvent Horizon+5 / +4 / +3 to the top three skills, +1 to every other skill. Perk level 6: always on, no cooldowns.
ZenithPeak+6 / +5 / +4 to the top three skills, +2 to every other skill, every downside shrinks by 1. Perk level 7: maxed out, always on.

Card effects

Every classic card, then every card set with its five parallels (Base, Silver, Gold, Prism, Black). The numbers already include the rarity boost. Flip any card to see the same thing on its back.

CardPerkRatings in game
Base
Base
โšก Try Hard: After a mistake he hustles to make up for it: a short burst of speed with a little dust cloud. When: the play after he drops a pass or misses a tackle.+2 STA, +1 CAT, โˆ’2 KICK
Team Colors
Base
โšก Team Spirit: Sparks in his team colors jump to the nearest teammate, who gets a quick speed boost. When: every time he makes a catch or a block.+3 DEF, +2 STA, โˆ’1 ACC, โˆ’1 KICK
Silver
Silver
โšก Shiny Hands: His gloves glint and the ball sticks: that catch cannot be dropped. When: the first pass thrown his way on each drive.+4 ACC, +3 CAT, +2 AGI, โˆ’2 STR
Action Shot
Silver
โšก Motion Blur: He leaves a speed streak and shoots forward in a quick burst. When: his first cut on each play.+6 SPD, +3 AGI, โˆ’3 STA, โˆ’1 ACC
TD Machine
Silver
โšก End Zone Magnet: He gets pulled toward the goal line: extra speed while running at the end zone. When: carrying the ball inside the 20-yard line.+5 SPD, +3 STR, โˆ’2 THR, โˆ’2 DEF
Gunslinger
Silver
โšก Laser Arm: His throws fly flat and fast with no wobble and are harder to pick off. When: every pass longer than 15 yards.+6 THR, +3 ACC, โˆ’2 SPD, โˆ’2 DEF
INT Specialist
Silver
โšก Sticky Gloves: He jumps the route and lunges at the ball, with a better chance to intercept. When: a pass thrown within 3 yards of him on defense.+6 DEF, +3 CAT, โˆ’2 THR, โˆ’2 KICK
Pass Rusher
Silver
โšก Steam Engine: He puffs steam and his first step off the line is extra quick. When: every snap on defense.+5 DEF, +3 SPD, +2 STR, โˆ’3 CAT
Playmaker
Silver
โšก Highlight Hunter: A star pops over his head and his diving catch range grows. When: contested and diving catches.+5 AGI, +4 CAT, โˆ’2 STR, โˆ’2 DEF
Gold
Gold
โšก Golden Spiral: His next throw or catch leaves a gold trail and lands right on target. When: the play after a completion he was part of.+6 THR, +5 ACC, +4 CAT, +3 STR, โˆ’2 SPD, +5 lb
Holo
Gold
โšก Afterimage: He leaves a shimmering copy of himself behind, and the nearest defender chases the copy for half a second. When: every juke.+8 AGI, +6 SPD, +3 CAT, โˆ’2 STR, โˆ’1 DEF
Signature
Gold
โšก Signature Move: He does his own little spin and his specialty move works no matter what. When: the first time his specialty comes up each game.+8 AGI, +7 CAT, โˆ’1 STR, โˆ’1 DEF
Legend
Legend
โšก Old Pro: He reads the play early and drifts toward where the ball is going before it is thrown. When: every pass play while he is on defense.+9 THR, +8 ACC, +6 STA, +5 CAT, +4 DEF, โˆ’1 SPD
All-Star
Legend
โšก Showtime: He high-steps into open space and gets a big speed boost while nobody is near him. When: when no defender is within 5 yards of him.+11 SPD, +8 AGI, +7 CAT, +4 THR, โˆ’1 DEF
Clutch
Legend
โšก Ice Cold: He gets a frosty blue glow and a boost to speed and accuracy. When: the last 2 minutes of a half, or when his team is behind.+11 ACC, +8 CAT, +7 KICK, +3 STA, โˆ’1 AGI
Icon
Mythic
โšก Spotlight: A spotlight follows him and the first defender who tries to tackle him freezes for a beat, starstruck. When: the first tackle attempt on him each play.+12 THR, +12 ACC, +10 CAT, +7 SPD, +6 STA, +6 DEF, โˆ’1 KICK
Benchwarmer
Base
โšก Nap Time: He dozes off for a beat (Zzz bubble) after a long play, then pops up with fresh legs. When: after any play of 20 yards or more.+4 STA, โˆ’2 ACC, โˆ’2 SPD, โˆ’1 AGI, +5 lb
Participation Trophy
Base
โšก Everybody Wins: Confetti bursts and the whole team gets a small speed boost on the next play. When: every first down his team gains.+1 THR, +1 ACC, +1 SPD, +1 AGI, +1 STA, +1 STR, +1 CAT, +1 DEF, โˆ’4 KICK
Pizza Friday
Base
โšก Extra Cheese: One tackler is not enough: it takes two defenders to bring him down. When: every time a single defender tries to tackle him.+4 STR, +3 STA, โˆ’3 SPD, โˆ’2 AGI, +15 lb ยท Fat build
Cardboard Cutout
Base
โšก Flat Out: A big hit folds him flat like cardboard, then he pops back up with a boing. When: every time he is hit while blocking.+3 DEF, +2 STR, โˆ’4 AGI, โˆ’2 SPD, โˆ’10 lb ยท Slim build
Bobblehead
Silver
โšก Wobble Head: His big head spots lobs early (bigger catch window), but after a hit he wobbles, dizzy, for a beat. When: lob passes his way, and after he is hit.+6 CAT, +2 STA, โˆ’3 ACC, โˆ’2 AGI ยท Stubby build
8-Bit
Silver
โšก 8-Bit Runner: He runs in blocky 8-direction moves, and straight-line runs get extra fast. When: after carrying the ball in a straight line for 1 second.+6 SPD, +4 KICK, โˆ’3 AGI, โˆ’2 CAT
Snow Day
Silver
โšก Snow Day: Snow puffs off his cleats and defenders near him slip. When: when he cuts with a defender within 2 yards.+5 AGI, +3 CAT, +2 STA, โˆ’3 THR, โˆ’1 SPD
Upside Down
Silver
โšก Topsy-Turvy: He cartwheels upside down right over a defender diving at his legs. When: when a defender dives at him low.+7 KICK, +3 AGI, โˆ’3 ACC, โˆ’2 THR, โˆ’1 in
Rubber Ducky
Gold
โšก Squeaky: He squeaks and bounces off the first tackle like a rubber toy. When: the first tackle attempt on him each play.+8 AGI, +6 STA, +3 CAT, โˆ’3 STR, โˆ’10 lb
Built Different
Gold
โšก Bulldozer: Defenders he blocks get shoved back 2 yards and fall over. When: every block he makes.+10 STR, +6 DEF, +3 STA, โˆ’3 AGI, โˆ’2 KICK, +1 in, +15 lb ยท Tank build
Throwback
Gold
โšก Leather Helmet: Old-school style: he lowers his shoulder and always falls forward for an extra yard. When: every time he is tackled with the ball.+7 STR, +6 DEF, +4 STA, โˆ’3 THR, โˆ’2 ACC
Spooky
Gold
โšก Boo!: He turns see-through for a moment and the closest defender jumps back, scared. When: once a play, when a defender gets within 2 yards.+8 DEF, +6 AGI, +3 SPD, โˆ’2 ACC, โˆ’2 CAT
Glitch
Legend
โšก Lag Spike: He teleports a yard sideways in a burst of glitchy pixels. When: every juke (once every few seconds).+12 SPD, +11 AGI, +7 KICK, โˆ’3 ACC, +3 in, โˆ’10 lb
The GOAT 1/1
Mythic
โšก GOAT Aura: A golden aura (and a little bleat) lifts every teammate within 5 yards by +2 in all skills. When: always, while he is on the field.+12 THR, +12 ACC, +12 SPD, +11 AGI, +11 CAT, +9 STA, +9 DEF, +7 STR, +6 KICK
Mythic 1/1
Mythic
โšก Slow-Mo: Every defender nearby slows to a crawl for a beat, opening up the perfect lane. When: his first cut on each drive.+12 THR, +12 ACC, +12 SPD, +10 AGI, +10 CAT, +10 DEF, +8 STA, +8 STR, +8 KICK
Dark Matter 1/1
Dark Matter
โšก Gravity Well: Passes thrown near him bend toward him, and defenders right next to him move in slow motion. When: any pass within 5 yards, and always within 2 yards.+12 SPD, +12 AGI, +12 STR, +12 DEF, +11 STA, +10 THR, +10 ACC, +10 CAT, +8 KICK, +10 lb
Skinny
Silver
โšก Sideways: He turns sideways and slips through gaps too small for anyone else. When: running between two players who are close together.+5 SPD, +4 AGI, โˆ’4 STR, โˆ’2 DEF, โˆ’15 lb ยท Slim build
Heavyweight
Silver
โšก Earthquake: The ground shakes when he lands a hit and nearby players stumble. When: every tackle or block he makes.+6 STR, +3 DEF, โˆ’4 SPD, โˆ’2 STA, +20 lb ยท Fat build
Tall Order
Silver
โšก Sky Grab: He reaches over defenders to snag high passes no one else can get. When: passes thrown above head height.+6 CAT, +2 DEF, โˆ’3 AGI, โˆ’1 SPD, +3 in, +5 lb ยท Tall build
Short King
Silver
โšก Duck Under: High tackles sail right over his head. When: a defender tackles high at him.+6 AGI, +3 SPD, โˆ’3 CAT, โˆ’1 THR, โˆ’3 in, โˆ’5 lb ยท Short build
Beanpole
Gold
โšก Noodle Arms: His arms stretch like noodles and his diving catch reaches an extra yard. When: every diving catch.+9 CAT, +5 SPD, โˆ’4 STR, โˆ’1 DEF, +4 in, โˆ’15 lb ยท Lanky build
Stout
Gold
โšก Fire Hydrant: He cannot be pushed off his spot while blocking. When: when a defender bull-rushes him.+9 STR, +6 DEF, +2 STA, โˆ’3 SPD, โˆ’2 AGI, โˆ’2 in, +20 lb ยท Stubby build
Giant
Gold
โšก Eclipse: His huge shadow blocks the view: passes thrown over him get batted down more often. When: a pass thrown within 3 yards of him.+10 STR, +7 DEF, +3 CAT, โˆ’4 SPD, โˆ’3 AGI, +4 in, +25 lb ยท Tank build
Pocket Rocket
Gold
โšก Launch Pad: A little rocket puff and he goes from standing still to full speed instantly. When: his first step after stopping or cutting.+10 AGI, +7 SPD, +2 CAT, โˆ’4 STR, โˆ’3 in, โˆ’15 lb ยท Short build
Tabaka Welcome
Silver
โšก T-Time Burst: He shoots forward in a quick burst of speed. When: his first cut on each play.+6 SPD, +4 KICK, +2 STA, โˆ’2 DEF
T-Time
Silver
โšก Sure Hands: The ball sticks: that catch cannot be dropped. When: the first pass thrown his way on each drive.+5 ACC, +4 DEF, +2 CAT, โˆ’2 KICK
Momma P's Cookies
Gold
โšก Car-se Turbo: He goes from standing still to full speed instantly. When: his first step after stopping or cutting.+9 SPD, +7 AGI, +4 CAT, โˆ’2 STR
Full Extension Essentials
Gold
โšก Chemistry: Sparks jump to the nearest teammate, who gets a quick speed boost. When: every time he makes a catch or a block.+7 ACC, +6 STA, +5 CAT, +4 DEF, โˆ’2 KICK
CT Team Chemistry
Legend
โšก One-Handed Snag: He sticks one hand up and snags high passes no one else can reach. When: passes thrown above head height.+12 CAT, +8 AGI, +6 ACC, +4 SPD, โˆ’1 STR
Carson Charles Tabaka
Legend
โšก Hang Time: Time slows down for a beat so he can pick the perfect lane. When: his first cut on each drive.+12 CAT, +10 SPD, +8 AGI, +5 KICK, โˆ’1 STA, +2 in
Tabaka Time
Mythic
โšก Big Boy Block: Defenders he blocks get shoved back 2 yards and fall over. When: every block he makes.+12 STR, +12 DEF, +11 CAT, +8 STA, +5 SPD, โˆ’1 AGI, +20 lb ยท Tank build
Season 1: Carson Tabaka 1/1
Mythic
โšก Flashbulbs: Cameras flash and the first defender who tries to tackle him freezes for a beat. When: the first tackle attempt on him each play.+12 ACC, +12 SPD, +12 AGI, +12 CAT, +11 THR, +11 DEF, +10 STA, +10 STR, +9 KICK, +2 in
Carson's Filet Dinner 1/1
Zenith
โšก Full Extension: Passes thrown near him bend toward his hands, and defenders right next to him move in slow motion. When: any pass within 5 yards, and always within 2 yards.+12 THR, +12 ACC, +12 SPD, +12 AGI, +12 STA, +12 STR, +12 CAT, +12 DEF, +12 KICK, +2 in, +5 lb
Cover Athlete
Mythic
โšก Camera Ready: He gets a big speed boost while nobody is near him. When: when no defender is within 5 yards of him.+12 STR, +12 CAT, +11 AGI, +8 SPD, +6 STA, โˆ’1 KICK, +10 lb
BigBoyCT 1/1
Zenith
โšก BigBoyCT Aura: Everyone feeds off the big boy: every teammate within 5 yards gets +2 in all skills. When: always, while he is on the field.+12 THR, +12 ACC, +12 SPD, +12 AGI, +12 STA, +12 STR, +12 CAT, +12 DEF, +12 KICK, +2 in, +20 lb ยท Tank build

Card sets

SetPerk (all five parallels)Ratings by parallel
๐Ÿ“ธ Picture Day
School Days
โšก Say Cheese: A camera flash pops and blinds the closest defender for half a second. When: every catch he makes.
Base (Rookie): +3 ACC, +1 CAT, โˆ’2 AGI
Silver (Polished): +6 ACC, +2 CAT, โˆ’2 AGI
Gold (Golden): +9 ACC, +3 CAT, โˆ’1 AGI
Prism (Legendary): +12 ACC, +5 CAT, +1 THR, โˆ’1 AGI
Black (Mythical): +12 ACC, +7 CAT, +2 THR, โˆ’1 AGI
๐ŸŽซ Hall Pass
School Days
โšก Hall Pass: He flashes a hall pass and walks right through a tackle. When: the first tackle on him each game.
Base (Rookie): +3 SPD, +1 AGI, โˆ’2 DEF
Silver (Polished): +6 SPD, +2 AGI, โˆ’2 DEF
Gold (Golden): +9 SPD, +3 AGI, โˆ’1 DEF
Prism (Legendary): +12 SPD, +5 AGI, +1 THR, โˆ’1 DEF
Black (Mythical): +12 SPD, +7 AGI, +2 THR, โˆ’1 DEF
๐Ÿƒ Gym Class
School Days
โšก Dodgeball: He automatically sidesteps a diving tackle. When: the first diving tackle at him each drive.
Base (Rookie): +3 AGI, +2 THR, +1 STA, โˆ’2 KICK
Silver (Polished): +6 AGI, +3 THR, +2 STA, โˆ’2 KICK
Gold (Golden): +9 AGI, +5 THR, +2 STA, โˆ’1 KICK
Prism (Legendary): +12 AGI, +8 THR, +4 STA, โˆ’1 KICK
Black (Mythical): +12 AGI, +10 THR, +6 STA, โˆ’1 KICK
๐Ÿงช Science Fair
School Days
โšก Calculated: A dotted arc shows his throw or kick, and it lands exactly on target. When: his first throw or kick each half.
Base (Rookie): +3 ACC, +2 KICK, โˆ’2 STR
Silver (Polished): +6 ACC, +3 KICK, โˆ’2 STR
Gold (Golden): +9 ACC, +5 KICK, โˆ’1 STR
Prism (Legendary): +12 ACC, +8 KICK, +1 THR, โˆ’1 STR
Black (Mythical): +12 ACC, +10 KICK, +2 THR, โˆ’1 STR
๐Ÿ“š Library Hush
School Days
โšก Quiet Feet: His footsteps make no sound: defenders do not turn to chase him until he is 2 yards past. When: running past a defender.
Base (Rookie): +2 ACC, +2 DEF, โˆ’2 SPD, โˆ’1 STA
Silver (Polished): +4 ACC, +3 DEF, โˆ’2 SPD, โˆ’1 STA
Gold (Golden): +6 ACC, +5 DEF, โˆ’1 SPD, โˆ’1 STA
Prism (Legendary): +9 ACC, +8 DEF, +1 THR, โˆ’1 SPD, โˆ’1 STA
Black (Mythical): +11 ACC, +10 DEF, +2 THR, โˆ’1 SPD, โˆ’1 STA
๐ŸšŒ Bus Ride
School Days
โšก Late Bus: He is a beat late out of the huddle, but after a rest one defender cannot tackle him. When: the first play after he sits out or after a timeout.
Base (Rookie): +3 STA, +1 CAT, โˆ’2 SPD
Silver (Polished): +6 STA, +2 CAT, โˆ’2 SPD
Gold (Golden): +9 STA, +3 CAT, โˆ’1 SPD
Prism (Legendary): +12 STA, +5 CAT, +1 THR, โˆ’1 SPD
Black (Mythical): +12 STA, +7 CAT, +2 THR, โˆ’1 SPD
๐Ÿ›Œ Pajama Day
Spirit Week
โšก Sleepwalker: He yawns at the snap (a slow start), then glides in fuzzy slippers that never slip. When: every snap.
Base (Rookie): +3 STA, +1 AGI, โˆ’3 SPD
Silver (Polished): +6 STA, +2 AGI, โˆ’3 SPD
Gold (Golden): +9 STA, +3 AGI, โˆ’2 SPD
Prism (Legendary): +12 STA, +5 AGI, +1 THR, โˆ’1 SPD
Black (Mythical): +12 STA, +7 AGI, +2 THR, โˆ’1 SPD
๐Ÿคช Crazy Hair Day
Spirit Week
โšก Hair Tangle: Whoever tackles him gets tangled in his wild hair and is slow to get up. When: after every tackle on him.
Base (Rookie): +2 SPD, +2 AGI, โˆ’2 ACC, +2 in
Silver (Polished): +4 SPD, +3 AGI, โˆ’2 ACC, +3 in
Gold (Golden): +6 SPD, +5 AGI, โˆ’1 ACC, +3 in
Prism (Legendary): +9 SPD, +8 AGI, +1 THR, โˆ’1 ACC, +4 in
Black (Mythical): +11 SPD, +10 AGI, +2 THR, โˆ’1 ACC, +4 in
๐Ÿ‘ฏ Twin Day
Spirit Week
โšก Seeing Double: A twin copy runs a mirror route and the defense has to guess which one is real. When: the first 2 seconds of each pass play.
Base (Rookie): +2 CAT, +2 DEF, โˆ’2 AGI
Silver (Polished): +4 CAT, +3 DEF, โˆ’2 AGI
Gold (Golden): +6 CAT, +5 DEF, โˆ’1 AGI
Prism (Legendary): +9 CAT, +8 DEF, +1 THR, โˆ’1 AGI
Black (Mythical): +11 CAT, +10 DEF, +2 THR, โˆ’1 AGI
๐Ÿ“ฃ Pep Rally
Spirit Week
โšก Megaphone: He yells the snap count and his line gets a jump off the snap. When: every 3rd and 4th down.
Base (Rookie): +2 STA, +2 STR, +1 SPD, โˆ’2 ACC
Silver (Polished): +4 STA, +3 STR, +2 SPD, โˆ’2 ACC
Gold (Golden): +6 STA, +5 STR, +2 SPD, โˆ’1 ACC
Prism (Legendary): +9 STA, +8 STR, +4 SPD, โˆ’1 ACC
Black (Mythical): +11 STA, +10 STR, +6 SPD, โˆ’1 ACC
๐Ÿ‘‘ Homecoming
Spirit Week
โšก Slow Dance: He moves in slow motion, but every catch he makes is perfect. When: the first drive of the second half.
Base (Rookie): +2 THR, +2 CAT, โˆ’1 STA, โˆ’1 DEF
Silver (Polished): +4 THR, +3 CAT, โˆ’1 STA, โˆ’1 DEF
Gold (Golden): +6 THR, +5 CAT, โˆ’1 STA, โˆ’1 DEF
Prism (Legendary): +9 THR, +8 CAT, +1 ACC, โˆ’1 STA, โˆ’1 DEF
Black (Mythical): +11 THR, +10 CAT, +2 ACC, โˆ’1 STA, โˆ’1 DEF
๐ŸŽจ Color War
Spirit Week
โšก Paint Splat: Each tackle leaves a paint splat, and the next runner over that spot slips. When: every tackle he makes.
Base (Rookie): +3 DEF, +1 STR, โˆ’2 CAT
Silver (Polished): +6 DEF, +2 STR, โˆ’2 CAT
Gold (Golden): +9 DEF, +3 STR, โˆ’1 CAT
Prism (Legendary): +12 DEF, +5 STR, +1 THR, โˆ’1 CAT
Black (Mythical): +12 DEF, +7 STR, +2 THR, โˆ’1 CAT
๐ŸŽƒ Halloween Bowl
Bowl Season
โšก Trick or Treat: A coin flip: treat, he slips out of the tackle; trick, he trips over his own cape. When: the first tackle attempt on him each drive.
Base (Rookie): +3 AGI, +2 DEF, โˆ’2 CAT
Silver (Polished): +6 AGI, +3 DEF, โˆ’2 CAT
Gold (Golden): +9 AGI, +5 DEF, โˆ’1 CAT
Prism (Legendary): +12 AGI, +8 DEF, +1 THR, โˆ’1 CAT
Black (Mythical): +12 AGI, +10 DEF, +2 THR, โˆ’1 CAT
๐Ÿฆƒ Turkey Bowl
Bowl Season
โšก Drumstick Stiff-Arm: His stiff-arm (drumstick in hand) shoves a tackler 2 yards away. When: one defender squares up in front of him.
Base (Rookie): +3 STR, +1 STA, โˆ’2 SPD, +10 lb ยท Stocky build
Silver (Polished): +6 STR, +2 STA, โˆ’2 SPD, +13 lb ยท Stocky build
Gold (Golden): +9 STR, +3 STA, โˆ’1 SPD, +15 lb ยท Stocky build
Prism (Legendary): +12 STR, +5 STA, +1 THR, โˆ’1 SPD, +18 lb ยท Stocky build
Black (Mythical): +12 STR, +7 STA, +2 THR, โˆ’1 SPD, +20 lb ยท Stocky build
๐ŸŽ„ Christmas Bowl
Bowl Season
โšก Present Drop: A gift box pops out when he goes down, and the next pass to him gets a bigger catch window. When: every time he is tackled.
Base (Rookie): +3 CAT, +1 STA, โˆ’2 AGI
Silver (Polished): +6 CAT, +2 STA, โˆ’2 AGI
Gold (Golden): +9 CAT, +3 STA, โˆ’1 AGI
Prism (Legendary): +12 CAT, +5 STA, +1 THR, โˆ’1 AGI
Black (Mythical): +12 CAT, +7 STA, +2 THR, โˆ’1 AGI
๐ŸŒธ Spring Bowl
Bowl Season
โšก Spring Step: He boings over players lying on the ground instead of tripping. When: running over a fallen player.
Base (Rookie): +2 SPD, +2 STA, โˆ’2 STR
Silver (Polished): +4 SPD, +3 STA, โˆ’2 STR
Gold (Golden): +6 SPD, +5 STA, โˆ’1 STR
Prism (Legendary): +9 SPD, +8 STA, +1 THR, โˆ’1 STR
Black (Mythical): +11 SPD, +10 STA, +2 THR, โˆ’1 STR
๐Ÿ† Super Bowl
Bowl Season
โšก Big Game: His jersey sparkles and all his ups count double. When: the second half of a game within 7 points.
Base (Rookie): +2 THR, +2 ACC, +2 CAT, โˆ’2 STA
Silver (Polished): +4 THR, +3 ACC, +3 CAT, โˆ’2 STA
Gold (Golden): +6 THR, +5 ACC, +4 CAT, โˆ’1 STA
Prism (Legendary): +9 THR, +8 ACC, +7 CAT, โˆ’1 STA
Black (Mythical): +11 THR, +10 ACC, +9 CAT, โˆ’1 STA
๐ŸŽ† New Year's Bowl
Bowl Season
โšก Countdown: Fireworks go off behind him and he gets a burst of speed. When: the last 10 seconds of each half.
Base (Rookie): +3 KICK, +1 ACC, โˆ’2 STA
Silver (Polished): +6 KICK, +2 ACC, โˆ’2 STA
Gold (Golden): +9 KICK, +3 ACC, โˆ’1 STA
Prism (Legendary): +12 KICK, +5 ACC, +1 THR, โˆ’1 STA
Black (Mythical): +12 KICK, +7 ACC, +2 THR, โˆ’1 STA
๐ŸŒŒ Galaxy
Wild World
โšก Zero Gravity: His jumps go higher and he floats a moment longer, like on the moon. When: every jump or leaping catch.
Base (Rookie): +3 THR, +2 KICK, โˆ’2 ACC
Silver (Polished): +6 THR, +3 KICK, โˆ’2 ACC
Gold (Golden): +9 THR, +5 KICK, โˆ’1 ACC
Prism (Legendary): +12 THR, +8 KICK, +1 SPD, โˆ’1 ACC
Black (Mythical): +12 THR, +10 KICK, +2 SPD, โˆ’1 ACC
๐ŸŒŠ Deep Ocean
Wild World
โšก Riptide: Teammates running right behind him get pulled along in his wake. When: a teammate within 2 yards behind him.
Base (Rookie): +3 STA, +1 AGI, โˆ’2 SPD
Silver (Polished): +6 STA, +2 AGI, โˆ’2 SPD
Gold (Golden): +9 STA, +3 AGI, โˆ’1 SPD
Prism (Legendary): +12 STA, +5 AGI, +1 THR, โˆ’1 SPD
Black (Mythical): +12 STA, +7 AGI, +2 THR, โˆ’1 SPD
๐ŸŒด Jungle
Wild World
โšก Vine Swing: He swings on a vine back in bounds instead of stepping out. When: a catch or run right at the sideline.
Base (Rookie): +3 STR, +1 AGI, โˆ’2 ACC
Silver (Polished): +6 STR, +2 AGI, โˆ’2 ACC
Gold (Golden): +9 STR, +3 AGI, โˆ’1 ACC
Prism (Legendary): +12 STR, +5 AGI, +1 THR, โˆ’1 ACC
Black (Mythical): +12 STR, +7 AGI, +2 THR, โˆ’1 ACC
๐ŸŒ‹ Volcano
Wild World
โšก Eruption: He explodes off the snap with a huge burst, then cools off and slows down. When: every snap.
Base (Rookie): +2 SPD, +2 STR, โˆ’3 STA
Silver (Polished): +4 SPD, +3 STR, โˆ’3 STA
Gold (Golden): +6 SPD, +5 STR, โˆ’2 STA
Prism (Legendary): +9 SPD, +8 STR, +1 THR, โˆ’1 STA
Black (Mythical): +11 SPD, +10 STR, +2 THR, โˆ’1 STA
๐ŸงŠ Arctic
Wild World
โšก Ice Trail: He leaves an icy trail, and anyone chasing right behind him slides. When: when a defender chases him from behind.
Base (Rookie): +3 ACC, +1 DEF, โˆ’2 SPD
Silver (Polished): +6 ACC, +2 DEF, โˆ’2 SPD
Gold (Golden): +9 ACC, +3 DEF, โˆ’1 SPD
Prism (Legendary): +12 ACC, +5 DEF, +1 THR, โˆ’1 SPD
Black (Mythical): +12 ACC, +7 DEF, +2 THR, โˆ’1 SPD
๐Ÿœ๏ธ Desert Storm
Wild World
โšก Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat. When: every hard cut.
Base (Rookie): +3 CAT, +1 SPD, โˆ’2 STA, โˆ’5 lb
Silver (Polished): +6 CAT, +2 SPD, โˆ’2 STA, โˆ’6 lb
Gold (Golden): +9 CAT, +3 SPD, โˆ’1 STA, โˆ’8 lb
Prism (Legendary): +12 CAT, +5 SPD, +1 THR, โˆ’1 STA, โˆ’9 lb
Black (Mythical): +12 CAT, +7 SPD, +2 THR, โˆ’1 STA, โˆ’10 lb
๐Ÿ–๏ธ Chalkboard
Art Class
โšก Draw It Up: A chalk line draws his route, and the throw to him on that route is perfect. When: the first pass play of each drive.
Base (Rookie): +2 ACC, +2 DEF, โˆ’2 SPD
Silver (Polished): +4 ACC, +3 DEF, โˆ’2 SPD
Gold (Golden): +6 ACC, +5 DEF, โˆ’1 SPD
Prism (Legendary): +9 ACC, +8 DEF, +1 THR, โˆ’1 SPD
Black (Mythical): +11 ACC, +10 DEF, +2 THR, โˆ’1 SPD
๐Ÿ“ Blueprint
Art Class
โšก By The Plans: He and the closest lineman lock into a double-team block. When: every run play.
Base (Rookie): +2 STR, +2 DEF, โˆ’2 AGI, +1 in
Silver (Polished): +4 STR, +3 DEF, โˆ’2 AGI, +1 in
Gold (Golden): +6 STR, +5 DEF, โˆ’1 AGI, +2 in
Prism (Legendary): +9 STR, +8 DEF, +1 THR, โˆ’1 AGI, +2 in
Black (Mythical): +11 STR, +10 DEF, +2 THR, โˆ’1 AGI, +2 in
๐Ÿ’ฅ Comic Book
Art Class
โšก KA-POW: A comic word bubble pops and the ball carrier is knocked back a yard. When: every tackle he makes.
Base (Rookie): +3 STR, +1 SPD, โˆ’2 ACC
Silver (Polished): +6 STR, +2 SPD, โˆ’2 ACC
Gold (Golden): +9 STR, +3 SPD, โˆ’1 ACC
Prism (Legendary): +12 STR, +5 SPD, +1 THR, โˆ’1 ACC
Black (Mythical): +12 STR, +7 SPD, +2 THR, โˆ’1 ACC
๐ŸŽจ Graffiti
Art Class
โšก Tagged: He tags the defender who missed him with paint, and that defender is slower for the rest of the play. When: a defender misses a tackle on him.
Base (Rookie): +3 AGI, +1 SPD, โˆ’2 DEF
Silver (Polished): +6 AGI, +2 SPD, โˆ’2 DEF
Gold (Golden): +9 AGI, +3 SPD, โˆ’1 DEF
Prism (Legendary): +12 AGI, +5 SPD, +1 THR, โˆ’1 DEF
Black (Mythical): +12 AGI, +7 SPD, +2 THR, โˆ’1 DEF
โ›ช Stained Glass
Art Class
โšก Glass Act: He shines in open space (bigger catch window), but a big hit cracks him and he is slow the next play. When: in open space, and after a big hit.
Base (Rookie): +3 ACC, +1 CAT, โˆ’2 STR
Silver (Polished): +6 ACC, +2 CAT, โˆ’2 STR
Gold (Golden): +9 ACC, +3 CAT, โˆ’1 STR
Prism (Legendary): +12 ACC, +5 CAT, +1 THR, โˆ’1 STR
Black (Mythical): +12 ACC, +7 CAT, +2 THR, โˆ’1 STR
๐Ÿฆข Origami
Art Class
โšก Paper Airplane: He folds into a paper plane and glides an extra yard on dives. When: every dive.
Base (Rookie): +3 AGI, +1 KICK, โˆ’2 STR, โˆ’5 lb ยท Slim build
Silver (Polished): +6 AGI, +2 KICK, โˆ’2 STR, โˆ’6 lb ยท Slim build
Gold (Golden): +9 AGI, +3 KICK, โˆ’1 STR, โˆ’8 lb ยท Slim build
Prism (Legendary): +12 AGI, +5 KICK, +1 THR, โˆ’1 STR, โˆ’9 lb ยท Slim build
Black (Mythical): +12 AGI, +7 KICK, +2 THR, โˆ’1 STR, โˆ’10 lb ยท Slim build
๐ŸŒƒ Neon Nights
Arcade
โšก Glow Up: A neon trail lights him up and the quarterback looks his way first. When: when he is open on a pass play.
Base (Rookie): +3 SPD, +1 CAT, โˆ’2 STA
Silver (Polished): +6 SPD, +2 CAT, โˆ’2 STA
Gold (Golden): +9 SPD, +3 CAT, โˆ’1 STA
Prism (Legendary): +12 SPD, +5 CAT, +1 THR, โˆ’1 STA
Black (Mythical): +12 SPD, +7 CAT, +2 THR, โˆ’1 STA
๐Ÿ‘พ Pixel Pro
Arcade
โšก Extra Life: A 1UP pops and the fumble or drop is erased. When: the first fumble or drop each game.
Base (Rookie): +2 SPD, +2 KICK, โˆ’2 AGI
Silver (Polished): +4 SPD, +3 KICK, โˆ’2 AGI
Gold (Golden): +6 SPD, +5 KICK, โˆ’1 AGI
Prism (Legendary): +9 SPD, +8 KICK, +1 THR, โˆ’1 AGI
Black (Mythical): +11 SPD, +10 KICK, +2 THR, โˆ’1 AGI
๐Ÿ•น๏ธ High Score
Arcade
โšก Combo Meter: A combo counter climbs with each catch; at 3x he gets a speed boost. When: catches in a row on the same drive.
Base (Rookie): +2 THR, +2 KICK, โˆ’2 DEF
Silver (Polished): +4 THR, +3 KICK, โˆ’2 DEF
Gold (Golden): +6 THR, +5 KICK, โˆ’1 DEF
Prism (Legendary): +9 THR, +8 KICK, +1 ACC, โˆ’1 DEF
Black (Mythical): +11 THR, +10 KICK, +2 ACC, โˆ’1 DEF
๐Ÿ”Œ Circuit Board
Arcade
โšก Short Circuit: Sparks fly: the tackler gets zapped back a step, but he freezes for a beat too. When: every big hit on him.
Base (Rookie): +2 ACC, +2 AGI, โˆ’2 STA
Silver (Polished): +4 ACC, +3 AGI, โˆ’2 STA
Gold (Golden): +6 ACC, +5 AGI, โˆ’1 STA
Prism (Legendary): +9 ACC, +8 AGI, +1 THR, โˆ’1 STA
Black (Mythical): +11 ACC, +10 AGI, +2 THR, โˆ’1 STA
๐Ÿ’  Hologram
Arcade
โšก Flicker: He flickers out of sight at the snap and his defender loses him. When: the snap of every pass play.
Base (Rookie): +3 AGI, +1 DEF, โˆ’2 STR, โˆ’5 lb
Silver (Polished): +6 AGI, +2 DEF, โˆ’2 STR, โˆ’6 lb
Gold (Golden): +9 AGI, +3 DEF, โˆ’1 STR, โˆ’8 lb
Prism (Legendary): +12 AGI, +5 DEF, +1 THR, โˆ’1 STR, โˆ’9 lb
Black (Mythical): +12 AGI, +7 DEF, +2 THR, โˆ’1 STR, โˆ’10 lb
๐Ÿ“ผ VHS Tape
Arcade
โšก Rewind: The tape rewinds and he ends up back at the line of scrimmage instead of losing yards. When: the first time each game he is tackled behind the line.
Base (Rookie): +3 DEF, +1 STA, โˆ’2 SPD
Silver (Polished): +6 DEF, +2 STA, โˆ’2 SPD
Gold (Golden): +9 DEF, +3 STA, โˆ’1 SPD
Prism (Legendary): +12 DEF, +5 STA, +1 THR, โˆ’1 SPD
Black (Mythical): +12 DEF, +7 STA, +2 THR, โˆ’1 SPD
โšก Thunderstruck
Weather Report
โšก Thunderclap: Lightning strikes with a boom and defenders within 3 yards flinch. When: when he reaches top speed.
Base (Rookie): +3 SPD, +1 AGI, โˆ’2 CAT
Silver (Polished): +6 SPD, +2 AGI, โˆ’2 CAT
Gold (Golden): +9 SPD, +3 AGI, โˆ’1 CAT
Prism (Legendary): +12 SPD, +5 AGI, +1 THR, โˆ’1 CAT
Black (Mythical): +12 SPD, +7 AGI, +2 THR, โˆ’1 CAT
๐ŸŒง๏ธ Rainy Day
Weather Report
โšก Mudder: He never slows down in the mud and shoves the pile forward a yard. When: short-yardage and goal-line runs.
Base (Rookie): +3 STR, +1 DEF, โˆ’2 CAT, โˆ’1 AGI
Silver (Polished): +6 STR, +2 DEF, โˆ’2 CAT, โˆ’1 AGI
Gold (Golden): +9 STR, +3 DEF, โˆ’1 AGI, โˆ’1 CAT
Prism (Legendary): +12 STR, +5 DEF, +1 THR, โˆ’1 AGI, โˆ’1 CAT
Black (Mythical): +12 STR, +7 DEF, +2 THR, โˆ’1 AGI, โˆ’1 CAT
โ˜€๏ธ Sunshine
Weather Report
โšก Solar Power: He soaks up sunshine and gets his energy back twice as fast. When: plays he is not part of.
Base (Rookie): +2 SPD, +2 STA, โˆ’2 CAT
Silver (Polished): +4 SPD, +3 STA, โˆ’2 CAT
Gold (Golden): +6 SPD, +5 STA, โˆ’1 CAT
Prism (Legendary): +9 SPD, +8 STA, +1 THR, โˆ’1 CAT
Black (Mythical): +11 SPD, +10 STA, +2 THR, โˆ’1 CAT
๐ŸŒช๏ธ Tornado
Weather Report
โšก Spin Cycle: His spin move carries him farther and knocks a nearby defender off balance. When: every spin move.
Base (Rookie): +3 AGI, +1 SPD, โˆ’2 ACC
Silver (Polished): +6 AGI, +2 SPD, โˆ’2 ACC
Gold (Golden): +9 AGI, +3 SPD, โˆ’1 ACC
Prism (Legendary): +12 AGI, +5 SPD, +1 THR, โˆ’1 ACC
Black (Mythical): +12 AGI, +7 SPD, +2 THR, โˆ’1 ACC
๐ŸŒˆ Rainbow
Weather Report
โšก Rainbow Arc: His lobs and kicks fly in a rainbow arc and drop right over defenders. When: every lob pass and kick.
Base (Rookie): +2 THR, +2 KICK, โˆ’2 STR
Silver (Polished): +4 THR, +3 KICK, โˆ’2 STR
Gold (Golden): +6 THR, +5 KICK, โˆ’1 STR
Prism (Legendary): +9 THR, +8 KICK, +1 ACC, โˆ’1 STR
Black (Mythical): +11 THR, +10 KICK, +2 ACC, โˆ’1 STR
โ„๏ธ Blizzard
Weather Report
โšก Whiteout: A snow flurry swirls around him and passes thrown into his area wobble. When: passes thrown near him while he is on defense.
Base (Rookie): +2 STA, +2 STR, โˆ’2 THR
Silver (Polished): +4 STA, +3 STR, โˆ’2 THR
Gold (Golden): +6 STA, +5 STR, โˆ’1 THR
Prism (Legendary): +9 STA, +8 STR, +1 ACC, โˆ’1 THR
Black (Mythical): +11 STA, +10 STR, +2 ACC, โˆ’1 THR
๐Ÿฅฃ Cereal Box
Snack Attack
โšก Breakfast Boost: Fueled by breakfast: extra speed and energy. When: the first quarter only.
Base (Rookie): +3 STA, +1 STR, โˆ’2 KICK
Silver (Polished): +6 STA, +2 STR, โˆ’2 KICK
Gold (Golden): +9 STA, +3 STR, โˆ’1 KICK
Prism (Legendary): +12 STA, +5 STR, +1 THR, โˆ’1 KICK
Black (Mythical): +12 STA, +7 STR, +2 THR, โˆ’1 KICK
๐Ÿง€ Nacho Day
Snack Attack
โšก Cheesy Grip: The ball sticks to his cheesy fingers and never drops, but he is slow to hand it off. When: every pass he gets his hands on.
Base (Rookie): +3 CAT, +1 STR, โˆ’2 SPD, +10 lb
Silver (Polished): +6 CAT, +2 STR, โˆ’2 SPD, +13 lb
Gold (Golden): +9 CAT, +3 STR, โˆ’1 SPD, +15 lb
Prism (Legendary): +12 CAT, +5 STR, +1 THR, โˆ’1 SPD, +18 lb
Black (Mythical): +12 CAT, +7 STR, +2 THR, โˆ’1 SPD, +20 lb
๐Ÿฉ Donut Run
Snack Attack
โšก Sugar Rush: Sprinkles fly and he gets a big speed burst. When: every third time he touches the ball.
Base (Rookie): +3 AGI, +1 CAT, โˆ’2 STA, +10 lb ยท Fat build
Silver (Polished): +6 AGI, +2 CAT, โˆ’2 STA, +13 lb ยท Fat build
Gold (Golden): +9 AGI, +3 CAT, โˆ’1 STA, +15 lb ยท Fat build
Prism (Legendary): +12 AGI, +5 CAT, +1 THR, โˆ’1 STA, +18 lb ยท Fat build
Black (Mythical): +12 AGI, +7 CAT, +2 THR, โˆ’1 STA, +20 lb ยท Fat build
๐ŸŒถ๏ธ Hot Sauce
Snack Attack
โšก Hot Feet: His feet heat up and he runs faster the longer he carries the ball. When: after 3 seconds with the ball.
Base (Rookie): +3 SPD, +1 STR, โˆ’2 ACC
Silver (Polished): +6 SPD, +2 STR, โˆ’2 ACC
Gold (Golden): +9 SPD, +3 STR, โˆ’1 ACC
Prism (Legendary): +12 SPD, +5 STR, +1 THR, โˆ’1 ACC
Black (Mythical): +12 SPD, +7 STR, +2 THR, โˆ’1 ACC
๐Ÿฟ Popcorn
Snack Attack
โšก Kernel Pop: He pops straight up and lands a yard to the side, sometimes away from the tackle. When: one in three hits on him.
Base (Rookie): +3 AGI, +1 CAT, โˆ’2 DEF
Silver (Polished): +6 AGI, +2 CAT, โˆ’2 DEF
Gold (Golden): +9 AGI, +3 CAT, โˆ’1 DEF
Prism (Legendary): +12 AGI, +5 CAT, +1 THR, โˆ’1 DEF
Black (Mythical): +12 AGI, +7 CAT, +2 THR, โˆ’1 DEF
๐Ÿฅค Smoothie
Snack Attack
โšก Smooth Moves: He glides through cuts without losing any speed. When: every change of direction.
Base (Rookie): +2 STA, +1 ACC, +1 AGI, โˆ’2 STR
Silver (Polished): +4 STA, +2 ACC, +2 AGI, โˆ’2 STR
Gold (Golden): +6 STA, +3 ACC, +2 AGI, โˆ’1 STR
Prism (Legendary): +9 STA, +5 ACC, +4 AGI, โˆ’1 STR
Black (Mythical): +11 STA, +7 ACC, +6 AGI, โˆ’1 STR
๐ŸŽฌ Highlight Reel
MFL Legends
โšก Instant Replay: A slow-motion replay frame plays and he gains +1 agility for the rest of the game (up to +3). When: every play of 15 yards or more.
Base (Rookie): +2 SPD, +2 CAT, โˆ’2 DEF
Silver (Polished): +4 SPD, +3 CAT, โˆ’2 DEF
Gold (Golden): +6 SPD, +5 CAT, โˆ’1 DEF
Prism (Legendary): +9 SPD, +8 CAT, +1 THR, โˆ’1 DEF
Black (Mythical): +11 SPD, +10 CAT, +2 THR, โˆ’1 DEF
๐ŸŽž๏ธ Film Room
MFL Legends
โšก Studied Tape: He has seen this one before and jumps the play. When: when the other team runs the same play twice in a row.
Base (Rookie): +3 DEF, +1 ACC, โˆ’2 SPD
Silver (Polished): +6 DEF, +2 ACC, โˆ’2 SPD
Gold (Golden): +9 DEF, +3 ACC, โˆ’1 SPD
Prism (Legendary): +12 DEF, +5 ACC, +1 THR, โˆ’1 SPD
Black (Mythical): +12 DEF, +7 ACC, +2 THR, โˆ’1 SPD
๐Ÿ“‹ Playbook
MFL Legends
โšก Audible: He shifts to the most open spot before the snap. When: once each drive, before the snap.
Base (Rookie): +2 THR, +2 ACC, โˆ’2 AGI
Silver (Polished): +4 THR, +3 ACC, โˆ’2 AGI
Gold (Golden): +6 THR, +5 ACC, โˆ’1 AGI
Prism (Legendary): +9 THR, +8 ACC, +1 SPD, โˆ’1 AGI
Black (Mythical): +11 THR, +10 ACC, +2 SPD, โˆ’1 AGI
๐ŸŽ–๏ธ Captains Club
MFL Legends
โšก Captain's Call: He rallies the team and everyone gets their energy back. When: right after his team loses the ball.
Base (Rookie): +3 STA, +1 DEF, โˆ’2 KICK
Silver (Polished): +6 STA, +2 DEF, โˆ’2 KICK
Gold (Golden): +9 STA, +3 DEF, โˆ’1 KICK
Prism (Legendary): +12 STA, +5 DEF, +1 THR, โˆ’1 KICK
Black (Mythical): +12 STA, +7 DEF, +2 THR, โˆ’1 KICK
๐ŸŒŸ All-MFL
MFL Legends
โšก Swiss Army: A role badge shows over him and he gets +2 to the main skill of whatever spot he lines up at. When: every play.
Base (Rookie): +1 THR, +1 ACC, +1 SPD, +1 CAT, +1 DEF, โˆ’2 KICK
Silver (Polished): +3 THR, +2 ACC, +2 SPD, +2 CAT, +2 DEF, โˆ’2 KICK
Gold (Golden): +4 THR, +3 ACC, +2 SPD, +2 CAT, +2 DEF, โˆ’1 KICK
Prism (Legendary): +6 THR, +5 ACC, +4 SPD, +3 CAT, +3 DEF, โˆ’1 KICK
Black (Mythical): +8 THR, +7 ACC, +6 SPD, +4 CAT, +4 DEF, โˆ’1 KICK
๐Ÿ›๏ธ Hall of Fame
MFL Legends
โšก Bronze Statue: He freezes in a bronze statue pose and his teammates get +1 to everything next drive. When: right after he scores.
Base (Rookie): +2 THR, +2 ACC, +1 CAT, โˆ’2 SPD, +5 lb
Silver (Polished): +4 THR, +3 ACC, +2 CAT, โˆ’2 SPD, +6 lb
Gold (Golden): +6 THR, +5 ACC, +2 CAT, โˆ’1 SPD, +8 lb
Prism (Legendary): +9 THR, +8 ACC, +4 CAT, โˆ’1 SPD, +9 lb
Black (Mythical): +11 THR, +10 ACC, +6 CAT, โˆ’1 SPD, +10 lb

Survivor

Each game, pick a player who has to score a touchdown. Miss and you're out, and you can't reuse a player in a round. Last one standing wins 250 coins. Play Survivor โ†’

MFL Arcade

11 games (3D Blitz, Modern Bowl, Chess, 8-Ball Pool, Trivia, Checkers, Connect Four, Field Goal Frenzy, QB Bullseye, Flag Pull and Card Memory), each with 4 levels, plus Blackjack (bet up to 150,000 a hand, blackjack pays 3:2). Winning pays coins; harder levels pay more and 3D Blitz pays the most (250 / 550 / 1,100 / 2,000 / 2,800 / 3,500 a win by level). Risk mode: put up the whole prize first; a win pays the prize ร— 3 / 4 / 5 / 6 / 6.5 / 7 (by level, Rookie to GOAT), a loss loses what you put up. Leaving or refreshing mid-game counts as a loss. Every win pays; Practice is always free. Chess, Checkers and Connect Four games are replayed on the server to confirm a win, and Trivia is graded by the server. Play โ†’

More ways to earn coins

Three daily challenges every day, a game-day check-in (+150 on game days, 11:30 to 2:30), +150 for every achievement, a free Arcade Champ Pack for winning 3 Arcade games in a day, plus Pick'em, your Lineup, Survivor, the daily bonus and selling cards. See them all โ†’

Lineup positions

Your Lineup has 11 positions: QB, RB, WR1, WR2, WR3, TE, two UTIL and three OL. They don't change fantasy points; they decide who does what in the games. On the Cards page you can filter your players by the positions they like to play, tap one spot and then another to swap two players, and auto-pick puts players at the spots they like. Modern Bowl uses the first eight (QB throws, receivers catch, the first UTIL blocks and the second kicks and leads the defense). 3D Blitz uses all 11: WR3 lines up in the slot, and the two UTIL and three OL are your five linemen.

Picker of the Week

The best Pick'em profit each week (Monday to Sunday) is crowned Picker of the Week, shown on the homepage, and wins a free Champion Pack.