Pick'em
Predict what happens in every MFL game with MFL coins: winners, player picks and combos.
How Pick'em works
It's free and just for fun. MFL Coins are fake. They can't be bought, sold or traded for anything.
Coins
Everyone starts with 1,000 coins. If you drop under 50 with no open picks, you can claim a 500 coin bailout from My picks. Every way to earn coins โ
Making picks
Tap any pick to add it to your pick slip, choose how many coins to play and hit Lock it in. One pick is a single. Two or more picks become a combo: every pick has to be right, but the rewards multiply. Combos can have up to 10 picks and can mix games. Within one game you can only take one "who wins" style pick (winner, margin or shutout).
Reading the numbers
+150 means a 100 coin pick gets 150 more if you're right. โ200 means you play 200 coins to get 100 more. Unlikely picks have bigger numbers. They come from each team's and player's real stats and update as the season goes.
When picks close and pay
Only the next game is open for picks. Picks lock at 12:31 PM, 4 minutes before kickoff, and the following game opens right away. Rewards come in as soon as the final score is posted. If a score gets corrected, picks re-settle automatically. Postponed games are refunded (a combo just drops that pick). A tie counts as a loss for "win" picks.
Why there are no unders
Every pick is on something happening: a team winning, scoring a lot, a player scoring or getting a pick. There are no picks on a team scoring less or a player not scoring, so nobody gains anything by playing badly on purpose.
Margin picks
The favorite's margin pick is win by 14 or more. The other team's is within 13: right if they win, or lose by 13 or less. Who's the favorite is based on every past game, exhibitions included.
Player props
Player picks count what's in the box score. If a play isn't recorded, it doesn't count.
Fair play
Picks are about predicting the game, not changing it. If players fix plays for picks (throwing an interception on purpose, letting someone score), the commissioner can void every pick on that game (stakes back, nothing paid, anything already paid taken back), switch whole kinds of picks off, and suspend the accounts involved from Pick'em. Right now these picks are off: Interceptions, Turnovers.
Players ruled out
If the commissioner marks a player as out for a game (even after it's over), every pick on him is cancelled: singles are refunded, and combos drop that pick and count the rest. Results update by themselves.
Coins
Coins are the only currency. You win them with picks, your Lineup earns them every game (1 fantasy point = 100 coins), Survivor winners get 250, and extra copies of cards sell for coins (Base 50, Silver 150, Gold 400, Legend 1,500, Mythic 5,000, Dark Matter 15,000, Zenith 40,000). Spend them on picks or card packs.
MFL Cards & the Lineup
Collect cards of every player: Base (1ร), Silver (1.25ร), Gold (1.5ร), Legend (2ร), Mythic (3ร), Dark Matter (4ร), Zenith (5ร), and every player has 49 classic cards (Base, Team Colors, Silver, Action Shot, five Specialists, Gold, Holo, Signature, Legend, All-Star, Clutch, Icon, and the 1-of-1 Mythic and Dark Matter). On top of that there are 54 card sets (School Days, Spirit Week, Bowl Season, Wild World, Art Class, Arcade, Weather Report, Snack Attack, MFL Legends), with Base, Silver, Gold, Prism and Black versions of every player, for 5,744 cards in all. Set cards only come from Card Set packs. Specialist cards score 3ร on their specialty. There are free packs (daily, game day, weekly, collector rewards) and 100 packs to buy with coins, from 1,000 to 650,000 coins. Prices follow the odds: everyday packs cost a few hundred to a few thousand, packs with a Legend or better guaranteed cost over ten thousand, and Dark Matter, The Vault, 1 of 1 hunts and Prism or Black set packs cost the most, up to 650,000. Set a Lineup of 11 different players; every game they score fantasy points (TD catch or run 50, TD pass 35, INT 30, sack 20, notable catch or play 15, breakup 10, flag pull 5, MVP 25, win 10, thrown INT -25) times the card's multiplier. Every point pays 100 coins. Example: a QB who throws 10 TD passes on a Base card scores 10 ร 35 = 350 points, worth 35,000 coins (700 points, 70,000 coins, on a Legend card), plus 10 points (1,000 coins) if his team wins. Your lineup locks with Pick'em at 12:31 PM and carries over until you change it. My cards โ
Card overall
Every card has its own overall (OVR), the big number on the front: the better the card, the higher it is. Each rarity covers a range (Base 50โ89, Silver 55โ93, Gold 61โ95, Legend 69โ97, Mythic 77โ98, Dark Matter 86โ99, Zenith 91โ99). Better players are higher in it, the stronger versions of a rarity (a bigger multiplier) are up to 3 higher, and 1 of 1s 1 more. In the Arcade a card plays at its overall: on average the player's ratings move by the gap between the card's overall and the player's own rating, and the card's changes below decide which ratings end up higher or lower.
What each rarity does
Every card has a perk (a quirk you see on the field in the Arcade) and changes its player's ratings: some go up, some go down. Its rarity adds a boost of its own on top and makes the perk stronger or happen more often (perk level). Only 1 of 1 cards are all upside.
| Rarity | Tier | What the tier adds |
|---|---|---|
| Base | Rookie | No extra boost. Perk at level 1. |
| Silver | Polished | +1 to the best skill. Perk level 2 (25% stronger or more often). |
| Gold | Golden | +2 to the best skill, +1 to the next. Perk level 3 (50% stronger or more often). |
| Legend | Legendary | +3 / +2 / +1 to the top three skills, the biggest downside shrinks by 1. Perk level 4 (75% stronger). |
| Mythic | Mythical | +4 / +3 / +2 to the top three skills, every downside shrinks by 1. Perk level 5 (twice as strong). |
| Dark Matter | Event Horizon | +5 / +4 / +3 to the top three skills, +1 to every other skill. Perk level 6: always on, no cooldowns. |
| Zenith | Peak | +6 / +5 / +4 to the top three skills, +2 to every other skill, every downside shrinks by 1. Perk level 7: maxed out, always on. |
Card effects
Every classic card, then every card set with its five parallels (Base, Silver, Gold, Prism, Black). The numbers already include the rarity boost. Flip any card to see the same thing on its back.
| Card | Perk | Ratings in game |
|---|---|---|
| Base Base | โก Try Hard: After a mistake he hustles to make up for it: a short burst of speed with a little dust cloud. When: the play after he drops a pass or misses a tackle. | +2 STA, +1 CAT, โ2 KICK |
| Team Colors Base | โก Team Spirit: Sparks in his team colors jump to the nearest teammate, who gets a quick speed boost. When: every time he makes a catch or a block. | +3 DEF, +2 STA, โ1 ACC, โ1 KICK |
| Silver Silver | โก Shiny Hands: His gloves glint and the ball sticks: that catch cannot be dropped. When: the first pass thrown his way on each drive. | +4 ACC, +3 CAT, +2 AGI, โ2 STR |
| Action Shot Silver | โก Motion Blur: He leaves a speed streak and shoots forward in a quick burst. When: his first cut on each play. | +6 SPD, +3 AGI, โ3 STA, โ1 ACC |
| TD Machine Silver | โก End Zone Magnet: He gets pulled toward the goal line: extra speed while running at the end zone. When: carrying the ball inside the 20-yard line. | +5 SPD, +3 STR, โ2 THR, โ2 DEF |
| Gunslinger Silver | โก Laser Arm: His throws fly flat and fast with no wobble and are harder to pick off. When: every pass longer than 15 yards. | +6 THR, +3 ACC, โ2 SPD, โ2 DEF |
| INT Specialist Silver | โก Sticky Gloves: He jumps the route and lunges at the ball, with a better chance to intercept. When: a pass thrown within 3 yards of him on defense. | +6 DEF, +3 CAT, โ2 THR, โ2 KICK |
| Pass Rusher Silver | โก Steam Engine: He puffs steam and his first step off the line is extra quick. When: every snap on defense. | +5 DEF, +3 SPD, +2 STR, โ3 CAT |
| Playmaker Silver | โก Highlight Hunter: A star pops over his head and his diving catch range grows. When: contested and diving catches. | +5 AGI, +4 CAT, โ2 STR, โ2 DEF |
| Gold Gold | โก Golden Spiral: His next throw or catch leaves a gold trail and lands right on target. When: the play after a completion he was part of. | +6 THR, +5 ACC, +4 CAT, +3 STR, โ2 SPD, +5 lb |
| Holo Gold | โก Afterimage: He leaves a shimmering copy of himself behind, and the nearest defender chases the copy for half a second. When: every juke. | +8 AGI, +6 SPD, +3 CAT, โ2 STR, โ1 DEF |
| Signature Gold | โก Signature Move: He does his own little spin and his specialty move works no matter what. When: the first time his specialty comes up each game. | +8 AGI, +7 CAT, โ1 STR, โ1 DEF |
| Legend Legend | โก Old Pro: He reads the play early and drifts toward where the ball is going before it is thrown. When: every pass play while he is on defense. | +9 THR, +8 ACC, +6 STA, +5 CAT, +4 DEF, โ1 SPD |
| All-Star Legend | โก Showtime: He high-steps into open space and gets a big speed boost while nobody is near him. When: when no defender is within 5 yards of him. | +11 SPD, +8 AGI, +7 CAT, +4 THR, โ1 DEF |
| Clutch Legend | โก Ice Cold: He gets a frosty blue glow and a boost to speed and accuracy. When: the last 2 minutes of a half, or when his team is behind. | +11 ACC, +8 CAT, +7 KICK, +3 STA, โ1 AGI |
| Icon Mythic | โก Spotlight: A spotlight follows him and the first defender who tries to tackle him freezes for a beat, starstruck. When: the first tackle attempt on him each play. | +12 THR, +12 ACC, +10 CAT, +7 SPD, +6 STA, +6 DEF, โ1 KICK |
| Benchwarmer Base | โก Nap Time: He dozes off for a beat (Zzz bubble) after a long play, then pops up with fresh legs. When: after any play of 20 yards or more. | +4 STA, โ2 ACC, โ2 SPD, โ1 AGI, +5 lb |
| Participation Trophy Base | โก Everybody Wins: Confetti bursts and the whole team gets a small speed boost on the next play. When: every first down his team gains. | +1 THR, +1 ACC, +1 SPD, +1 AGI, +1 STA, +1 STR, +1 CAT, +1 DEF, โ4 KICK |
| Pizza Friday Base | โก Extra Cheese: One tackler is not enough: it takes two defenders to bring him down. When: every time a single defender tries to tackle him. | +4 STR, +3 STA, โ3 SPD, โ2 AGI, +15 lb ยท Fat build |
| Cardboard Cutout Base | โก Flat Out: A big hit folds him flat like cardboard, then he pops back up with a boing. When: every time he is hit while blocking. | +3 DEF, +2 STR, โ4 AGI, โ2 SPD, โ10 lb ยท Slim build |
| Bobblehead Silver | โก Wobble Head: His big head spots lobs early (bigger catch window), but after a hit he wobbles, dizzy, for a beat. When: lob passes his way, and after he is hit. | +6 CAT, +2 STA, โ3 ACC, โ2 AGI ยท Stubby build |
| 8-Bit Silver | โก 8-Bit Runner: He runs in blocky 8-direction moves, and straight-line runs get extra fast. When: after carrying the ball in a straight line for 1 second. | +6 SPD, +4 KICK, โ3 AGI, โ2 CAT |
| Snow Day Silver | โก Snow Day: Snow puffs off his cleats and defenders near him slip. When: when he cuts with a defender within 2 yards. | +5 AGI, +3 CAT, +2 STA, โ3 THR, โ1 SPD |
| Upside Down Silver | โก Topsy-Turvy: He cartwheels upside down right over a defender diving at his legs. When: when a defender dives at him low. | +7 KICK, +3 AGI, โ3 ACC, โ2 THR, โ1 in |
| Rubber Ducky Gold | โก Squeaky: He squeaks and bounces off the first tackle like a rubber toy. When: the first tackle attempt on him each play. | +8 AGI, +6 STA, +3 CAT, โ3 STR, โ10 lb |
| Built Different Gold | โก Bulldozer: Defenders he blocks get shoved back 2 yards and fall over. When: every block he makes. | +10 STR, +6 DEF, +3 STA, โ3 AGI, โ2 KICK, +1 in, +15 lb ยท Tank build |
| Throwback Gold | โก Leather Helmet: Old-school style: he lowers his shoulder and always falls forward for an extra yard. When: every time he is tackled with the ball. | +7 STR, +6 DEF, +4 STA, โ3 THR, โ2 ACC |
| Spooky Gold | โก Boo!: He turns see-through for a moment and the closest defender jumps back, scared. When: once a play, when a defender gets within 2 yards. | +8 DEF, +6 AGI, +3 SPD, โ2 ACC, โ2 CAT |
| Glitch Legend | โก Lag Spike: He teleports a yard sideways in a burst of glitchy pixels. When: every juke (once every few seconds). | +12 SPD, +11 AGI, +7 KICK, โ3 ACC, +3 in, โ10 lb |
| The GOAT 1/1 Mythic | โก GOAT Aura: A golden aura (and a little bleat) lifts every teammate within 5 yards by +2 in all skills. When: always, while he is on the field. | +12 THR, +12 ACC, +12 SPD, +11 AGI, +11 CAT, +9 STA, +9 DEF, +7 STR, +6 KICK |
| Mythic 1/1 Mythic | โก Slow-Mo: Every defender nearby slows to a crawl for a beat, opening up the perfect lane. When: his first cut on each drive. | +12 THR, +12 ACC, +12 SPD, +10 AGI, +10 CAT, +10 DEF, +8 STA, +8 STR, +8 KICK |
| Dark Matter 1/1 Dark Matter | โก Gravity Well: Passes thrown near him bend toward him, and defenders right next to him move in slow motion. When: any pass within 5 yards, and always within 2 yards. | +12 SPD, +12 AGI, +12 STR, +12 DEF, +11 STA, +10 THR, +10 ACC, +10 CAT, +8 KICK, +10 lb |
| Skinny Silver | โก Sideways: He turns sideways and slips through gaps too small for anyone else. When: running between two players who are close together. | +5 SPD, +4 AGI, โ4 STR, โ2 DEF, โ15 lb ยท Slim build |
| Heavyweight Silver | โก Earthquake: The ground shakes when he lands a hit and nearby players stumble. When: every tackle or block he makes. | +6 STR, +3 DEF, โ4 SPD, โ2 STA, +20 lb ยท Fat build |
| Tall Order Silver | โก Sky Grab: He reaches over defenders to snag high passes no one else can get. When: passes thrown above head height. | +6 CAT, +2 DEF, โ3 AGI, โ1 SPD, +3 in, +5 lb ยท Tall build |
| Short King Silver | โก Duck Under: High tackles sail right over his head. When: a defender tackles high at him. | +6 AGI, +3 SPD, โ3 CAT, โ1 THR, โ3 in, โ5 lb ยท Short build |
| Beanpole Gold | โก Noodle Arms: His arms stretch like noodles and his diving catch reaches an extra yard. When: every diving catch. | +9 CAT, +5 SPD, โ4 STR, โ1 DEF, +4 in, โ15 lb ยท Lanky build |
| Stout Gold | โก Fire Hydrant: He cannot be pushed off his spot while blocking. When: when a defender bull-rushes him. | +9 STR, +6 DEF, +2 STA, โ3 SPD, โ2 AGI, โ2 in, +20 lb ยท Stubby build |
| Giant Gold | โก Eclipse: His huge shadow blocks the view: passes thrown over him get batted down more often. When: a pass thrown within 3 yards of him. | +10 STR, +7 DEF, +3 CAT, โ4 SPD, โ3 AGI, +4 in, +25 lb ยท Tank build |
| Pocket Rocket Gold | โก Launch Pad: A little rocket puff and he goes from standing still to full speed instantly. When: his first step after stopping or cutting. | +10 AGI, +7 SPD, +2 CAT, โ4 STR, โ3 in, โ15 lb ยท Short build |
| Tabaka Welcome Silver | โก T-Time Burst: He shoots forward in a quick burst of speed. When: his first cut on each play. | +6 SPD, +4 KICK, +2 STA, โ2 DEF |
| T-Time Silver | โก Sure Hands: The ball sticks: that catch cannot be dropped. When: the first pass thrown his way on each drive. | +5 ACC, +4 DEF, +2 CAT, โ2 KICK |
| Momma P's Cookies Gold | โก Car-se Turbo: He goes from standing still to full speed instantly. When: his first step after stopping or cutting. | +9 SPD, +7 AGI, +4 CAT, โ2 STR |
| Full Extension Essentials Gold | โก Chemistry: Sparks jump to the nearest teammate, who gets a quick speed boost. When: every time he makes a catch or a block. | +7 ACC, +6 STA, +5 CAT, +4 DEF, โ2 KICK |
| CT Team Chemistry Legend | โก One-Handed Snag: He sticks one hand up and snags high passes no one else can reach. When: passes thrown above head height. | +12 CAT, +8 AGI, +6 ACC, +4 SPD, โ1 STR |
| Carson Charles Tabaka Legend | โก Hang Time: Time slows down for a beat so he can pick the perfect lane. When: his first cut on each drive. | +12 CAT, +10 SPD, +8 AGI, +5 KICK, โ1 STA, +2 in |
| Tabaka Time Mythic | โก Big Boy Block: Defenders he blocks get shoved back 2 yards and fall over. When: every block he makes. | +12 STR, +12 DEF, +11 CAT, +8 STA, +5 SPD, โ1 AGI, +20 lb ยท Tank build |
| Season 1: Carson Tabaka 1/1 Mythic | โก Flashbulbs: Cameras flash and the first defender who tries to tackle him freezes for a beat. When: the first tackle attempt on him each play. | +12 ACC, +12 SPD, +12 AGI, +12 CAT, +11 THR, +11 DEF, +10 STA, +10 STR, +9 KICK, +2 in |
| Carson's Filet Dinner 1/1 Zenith | โก Full Extension: Passes thrown near him bend toward his hands, and defenders right next to him move in slow motion. When: any pass within 5 yards, and always within 2 yards. | +12 THR, +12 ACC, +12 SPD, +12 AGI, +12 STA, +12 STR, +12 CAT, +12 DEF, +12 KICK, +2 in, +5 lb |
| Cover Athlete Mythic | โก Camera Ready: He gets a big speed boost while nobody is near him. When: when no defender is within 5 yards of him. | +12 STR, +12 CAT, +11 AGI, +8 SPD, +6 STA, โ1 KICK, +10 lb |
| BigBoyCT 1/1 Zenith | โก BigBoyCT Aura: Everyone feeds off the big boy: every teammate within 5 yards gets +2 in all skills. When: always, while he is on the field. | +12 THR, +12 ACC, +12 SPD, +12 AGI, +12 STA, +12 STR, +12 CAT, +12 DEF, +12 KICK, +2 in, +20 lb ยท Tank build |
Card sets
| Set | Perk (all five parallels) | Ratings by parallel |
|---|---|---|
| ๐ธ Picture Day School Days | โก Say Cheese: A camera flash pops and blinds the closest defender for half a second. When: every catch he makes. | Base (Rookie): +3 ACC, +1 CAT, โ2 AGI Silver (Polished): +6 ACC, +2 CAT, โ2 AGI Gold (Golden): +9 ACC, +3 CAT, โ1 AGI Prism (Legendary): +12 ACC, +5 CAT, +1 THR, โ1 AGI Black (Mythical): +12 ACC, +7 CAT, +2 THR, โ1 AGI |
| ๐ซ Hall Pass School Days | โก Hall Pass: He flashes a hall pass and walks right through a tackle. When: the first tackle on him each game. | Base (Rookie): +3 SPD, +1 AGI, โ2 DEF Silver (Polished): +6 SPD, +2 AGI, โ2 DEF Gold (Golden): +9 SPD, +3 AGI, โ1 DEF Prism (Legendary): +12 SPD, +5 AGI, +1 THR, โ1 DEF Black (Mythical): +12 SPD, +7 AGI, +2 THR, โ1 DEF |
| ๐ Gym Class School Days | โก Dodgeball: He automatically sidesteps a diving tackle. When: the first diving tackle at him each drive. | Base (Rookie): +3 AGI, +2 THR, +1 STA, โ2 KICK Silver (Polished): +6 AGI, +3 THR, +2 STA, โ2 KICK Gold (Golden): +9 AGI, +5 THR, +2 STA, โ1 KICK Prism (Legendary): +12 AGI, +8 THR, +4 STA, โ1 KICK Black (Mythical): +12 AGI, +10 THR, +6 STA, โ1 KICK |
| ๐งช Science Fair School Days | โก Calculated: A dotted arc shows his throw or kick, and it lands exactly on target. When: his first throw or kick each half. | Base (Rookie): +3 ACC, +2 KICK, โ2 STR Silver (Polished): +6 ACC, +3 KICK, โ2 STR Gold (Golden): +9 ACC, +5 KICK, โ1 STR Prism (Legendary): +12 ACC, +8 KICK, +1 THR, โ1 STR Black (Mythical): +12 ACC, +10 KICK, +2 THR, โ1 STR |
| ๐ Library Hush School Days | โก Quiet Feet: His footsteps make no sound: defenders do not turn to chase him until he is 2 yards past. When: running past a defender. | Base (Rookie): +2 ACC, +2 DEF, โ2 SPD, โ1 STA Silver (Polished): +4 ACC, +3 DEF, โ2 SPD, โ1 STA Gold (Golden): +6 ACC, +5 DEF, โ1 SPD, โ1 STA Prism (Legendary): +9 ACC, +8 DEF, +1 THR, โ1 SPD, โ1 STA Black (Mythical): +11 ACC, +10 DEF, +2 THR, โ1 SPD, โ1 STA |
| ๐ Bus Ride School Days | โก Late Bus: He is a beat late out of the huddle, but after a rest one defender cannot tackle him. When: the first play after he sits out or after a timeout. | Base (Rookie): +3 STA, +1 CAT, โ2 SPD Silver (Polished): +6 STA, +2 CAT, โ2 SPD Gold (Golden): +9 STA, +3 CAT, โ1 SPD Prism (Legendary): +12 STA, +5 CAT, +1 THR, โ1 SPD Black (Mythical): +12 STA, +7 CAT, +2 THR, โ1 SPD |
| ๐ Pajama Day Spirit Week | โก Sleepwalker: He yawns at the snap (a slow start), then glides in fuzzy slippers that never slip. When: every snap. | Base (Rookie): +3 STA, +1 AGI, โ3 SPD Silver (Polished): +6 STA, +2 AGI, โ3 SPD Gold (Golden): +9 STA, +3 AGI, โ2 SPD Prism (Legendary): +12 STA, +5 AGI, +1 THR, โ1 SPD Black (Mythical): +12 STA, +7 AGI, +2 THR, โ1 SPD |
| ๐คช Crazy Hair Day Spirit Week | โก Hair Tangle: Whoever tackles him gets tangled in his wild hair and is slow to get up. When: after every tackle on him. | Base (Rookie): +2 SPD, +2 AGI, โ2 ACC, +2 in Silver (Polished): +4 SPD, +3 AGI, โ2 ACC, +3 in Gold (Golden): +6 SPD, +5 AGI, โ1 ACC, +3 in Prism (Legendary): +9 SPD, +8 AGI, +1 THR, โ1 ACC, +4 in Black (Mythical): +11 SPD, +10 AGI, +2 THR, โ1 ACC, +4 in |
| ๐ฏ Twin Day Spirit Week | โก Seeing Double: A twin copy runs a mirror route and the defense has to guess which one is real. When: the first 2 seconds of each pass play. | Base (Rookie): +2 CAT, +2 DEF, โ2 AGI Silver (Polished): +4 CAT, +3 DEF, โ2 AGI Gold (Golden): +6 CAT, +5 DEF, โ1 AGI Prism (Legendary): +9 CAT, +8 DEF, +1 THR, โ1 AGI Black (Mythical): +11 CAT, +10 DEF, +2 THR, โ1 AGI |
| ๐ฃ Pep Rally Spirit Week | โก Megaphone: He yells the snap count and his line gets a jump off the snap. When: every 3rd and 4th down. | Base (Rookie): +2 STA, +2 STR, +1 SPD, โ2 ACC Silver (Polished): +4 STA, +3 STR, +2 SPD, โ2 ACC Gold (Golden): +6 STA, +5 STR, +2 SPD, โ1 ACC Prism (Legendary): +9 STA, +8 STR, +4 SPD, โ1 ACC Black (Mythical): +11 STA, +10 STR, +6 SPD, โ1 ACC |
| ๐ Homecoming Spirit Week | โก Slow Dance: He moves in slow motion, but every catch he makes is perfect. When: the first drive of the second half. | Base (Rookie): +2 THR, +2 CAT, โ1 STA, โ1 DEF Silver (Polished): +4 THR, +3 CAT, โ1 STA, โ1 DEF Gold (Golden): +6 THR, +5 CAT, โ1 STA, โ1 DEF Prism (Legendary): +9 THR, +8 CAT, +1 ACC, โ1 STA, โ1 DEF Black (Mythical): +11 THR, +10 CAT, +2 ACC, โ1 STA, โ1 DEF |
| ๐จ Color War Spirit Week | โก Paint Splat: Each tackle leaves a paint splat, and the next runner over that spot slips. When: every tackle he makes. | Base (Rookie): +3 DEF, +1 STR, โ2 CAT Silver (Polished): +6 DEF, +2 STR, โ2 CAT Gold (Golden): +9 DEF, +3 STR, โ1 CAT Prism (Legendary): +12 DEF, +5 STR, +1 THR, โ1 CAT Black (Mythical): +12 DEF, +7 STR, +2 THR, โ1 CAT |
| ๐ Halloween Bowl Bowl Season | โก Trick or Treat: A coin flip: treat, he slips out of the tackle; trick, he trips over his own cape. When: the first tackle attempt on him each drive. | Base (Rookie): +3 AGI, +2 DEF, โ2 CAT Silver (Polished): +6 AGI, +3 DEF, โ2 CAT Gold (Golden): +9 AGI, +5 DEF, โ1 CAT Prism (Legendary): +12 AGI, +8 DEF, +1 THR, โ1 CAT Black (Mythical): +12 AGI, +10 DEF, +2 THR, โ1 CAT |
| ๐ฆ Turkey Bowl Bowl Season | โก Drumstick Stiff-Arm: His stiff-arm (drumstick in hand) shoves a tackler 2 yards away. When: one defender squares up in front of him. | Base (Rookie): +3 STR, +1 STA, โ2 SPD, +10 lb ยท Stocky build Silver (Polished): +6 STR, +2 STA, โ2 SPD, +13 lb ยท Stocky build Gold (Golden): +9 STR, +3 STA, โ1 SPD, +15 lb ยท Stocky build Prism (Legendary): +12 STR, +5 STA, +1 THR, โ1 SPD, +18 lb ยท Stocky build Black (Mythical): +12 STR, +7 STA, +2 THR, โ1 SPD, +20 lb ยท Stocky build |
| ๐ Christmas Bowl Bowl Season | โก Present Drop: A gift box pops out when he goes down, and the next pass to him gets a bigger catch window. When: every time he is tackled. | Base (Rookie): +3 CAT, +1 STA, โ2 AGI Silver (Polished): +6 CAT, +2 STA, โ2 AGI Gold (Golden): +9 CAT, +3 STA, โ1 AGI Prism (Legendary): +12 CAT, +5 STA, +1 THR, โ1 AGI Black (Mythical): +12 CAT, +7 STA, +2 THR, โ1 AGI |
| ๐ธ Spring Bowl Bowl Season | โก Spring Step: He boings over players lying on the ground instead of tripping. When: running over a fallen player. | Base (Rookie): +2 SPD, +2 STA, โ2 STR Silver (Polished): +4 SPD, +3 STA, โ2 STR Gold (Golden): +6 SPD, +5 STA, โ1 STR Prism (Legendary): +9 SPD, +8 STA, +1 THR, โ1 STR Black (Mythical): +11 SPD, +10 STA, +2 THR, โ1 STR |
| ๐ Super Bowl Bowl Season | โก Big Game: His jersey sparkles and all his ups count double. When: the second half of a game within 7 points. | Base (Rookie): +2 THR, +2 ACC, +2 CAT, โ2 STA Silver (Polished): +4 THR, +3 ACC, +3 CAT, โ2 STA Gold (Golden): +6 THR, +5 ACC, +4 CAT, โ1 STA Prism (Legendary): +9 THR, +8 ACC, +7 CAT, โ1 STA Black (Mythical): +11 THR, +10 ACC, +9 CAT, โ1 STA |
| ๐ New Year's Bowl Bowl Season | โก Countdown: Fireworks go off behind him and he gets a burst of speed. When: the last 10 seconds of each half. | Base (Rookie): +3 KICK, +1 ACC, โ2 STA Silver (Polished): +6 KICK, +2 ACC, โ2 STA Gold (Golden): +9 KICK, +3 ACC, โ1 STA Prism (Legendary): +12 KICK, +5 ACC, +1 THR, โ1 STA Black (Mythical): +12 KICK, +7 ACC, +2 THR, โ1 STA |
| ๐ Galaxy Wild World | โก Zero Gravity: His jumps go higher and he floats a moment longer, like on the moon. When: every jump or leaping catch. | Base (Rookie): +3 THR, +2 KICK, โ2 ACC Silver (Polished): +6 THR, +3 KICK, โ2 ACC Gold (Golden): +9 THR, +5 KICK, โ1 ACC Prism (Legendary): +12 THR, +8 KICK, +1 SPD, โ1 ACC Black (Mythical): +12 THR, +10 KICK, +2 SPD, โ1 ACC |
| ๐ Deep Ocean Wild World | โก Riptide: Teammates running right behind him get pulled along in his wake. When: a teammate within 2 yards behind him. | Base (Rookie): +3 STA, +1 AGI, โ2 SPD Silver (Polished): +6 STA, +2 AGI, โ2 SPD Gold (Golden): +9 STA, +3 AGI, โ1 SPD Prism (Legendary): +12 STA, +5 AGI, +1 THR, โ1 SPD Black (Mythical): +12 STA, +7 AGI, +2 THR, โ1 SPD |
| ๐ด Jungle Wild World | โก Vine Swing: He swings on a vine back in bounds instead of stepping out. When: a catch or run right at the sideline. | Base (Rookie): +3 STR, +1 AGI, โ2 ACC Silver (Polished): +6 STR, +2 AGI, โ2 ACC Gold (Golden): +9 STR, +3 AGI, โ1 ACC Prism (Legendary): +12 STR, +5 AGI, +1 THR, โ1 ACC Black (Mythical): +12 STR, +7 AGI, +2 THR, โ1 ACC |
| ๐ Volcano Wild World | โก Eruption: He explodes off the snap with a huge burst, then cools off and slows down. When: every snap. | Base (Rookie): +2 SPD, +2 STR, โ3 STA Silver (Polished): +4 SPD, +3 STR, โ3 STA Gold (Golden): +6 SPD, +5 STR, โ2 STA Prism (Legendary): +9 SPD, +8 STR, +1 THR, โ1 STA Black (Mythical): +11 SPD, +10 STR, +2 THR, โ1 STA |
| ๐ง Arctic Wild World | โก Ice Trail: He leaves an icy trail, and anyone chasing right behind him slides. When: when a defender chases him from behind. | Base (Rookie): +3 ACC, +1 DEF, โ2 SPD Silver (Polished): +6 ACC, +2 DEF, โ2 SPD Gold (Golden): +9 ACC, +3 DEF, โ1 SPD Prism (Legendary): +12 ACC, +5 DEF, +1 THR, โ1 SPD Black (Mythical): +12 ACC, +7 DEF, +2 THR, โ1 SPD |
| ๐๏ธ Desert Storm Wild World | โก Sandstorm: A dust cloud kicks up when he cuts, and the defender behind him loses sight of him for a beat. When: every hard cut. | Base (Rookie): +3 CAT, +1 SPD, โ2 STA, โ5 lb Silver (Polished): +6 CAT, +2 SPD, โ2 STA, โ6 lb Gold (Golden): +9 CAT, +3 SPD, โ1 STA, โ8 lb Prism (Legendary): +12 CAT, +5 SPD, +1 THR, โ1 STA, โ9 lb Black (Mythical): +12 CAT, +7 SPD, +2 THR, โ1 STA, โ10 lb |
| ๐๏ธ Chalkboard Art Class | โก Draw It Up: A chalk line draws his route, and the throw to him on that route is perfect. When: the first pass play of each drive. | Base (Rookie): +2 ACC, +2 DEF, โ2 SPD Silver (Polished): +4 ACC, +3 DEF, โ2 SPD Gold (Golden): +6 ACC, +5 DEF, โ1 SPD Prism (Legendary): +9 ACC, +8 DEF, +1 THR, โ1 SPD Black (Mythical): +11 ACC, +10 DEF, +2 THR, โ1 SPD |
| ๐ Blueprint Art Class | โก By The Plans: He and the closest lineman lock into a double-team block. When: every run play. | Base (Rookie): +2 STR, +2 DEF, โ2 AGI, +1 in Silver (Polished): +4 STR, +3 DEF, โ2 AGI, +1 in Gold (Golden): +6 STR, +5 DEF, โ1 AGI, +2 in Prism (Legendary): +9 STR, +8 DEF, +1 THR, โ1 AGI, +2 in Black (Mythical): +11 STR, +10 DEF, +2 THR, โ1 AGI, +2 in |
| ๐ฅ Comic Book Art Class | โก KA-POW: A comic word bubble pops and the ball carrier is knocked back a yard. When: every tackle he makes. | Base (Rookie): +3 STR, +1 SPD, โ2 ACC Silver (Polished): +6 STR, +2 SPD, โ2 ACC Gold (Golden): +9 STR, +3 SPD, โ1 ACC Prism (Legendary): +12 STR, +5 SPD, +1 THR, โ1 ACC Black (Mythical): +12 STR, +7 SPD, +2 THR, โ1 ACC |
| ๐จ Graffiti Art Class | โก Tagged: He tags the defender who missed him with paint, and that defender is slower for the rest of the play. When: a defender misses a tackle on him. | Base (Rookie): +3 AGI, +1 SPD, โ2 DEF Silver (Polished): +6 AGI, +2 SPD, โ2 DEF Gold (Golden): +9 AGI, +3 SPD, โ1 DEF Prism (Legendary): +12 AGI, +5 SPD, +1 THR, โ1 DEF Black (Mythical): +12 AGI, +7 SPD, +2 THR, โ1 DEF |
| โช Stained Glass Art Class | โก Glass Act: He shines in open space (bigger catch window), but a big hit cracks him and he is slow the next play. When: in open space, and after a big hit. | Base (Rookie): +3 ACC, +1 CAT, โ2 STR Silver (Polished): +6 ACC, +2 CAT, โ2 STR Gold (Golden): +9 ACC, +3 CAT, โ1 STR Prism (Legendary): +12 ACC, +5 CAT, +1 THR, โ1 STR Black (Mythical): +12 ACC, +7 CAT, +2 THR, โ1 STR |
| ๐ฆข Origami Art Class | โก Paper Airplane: He folds into a paper plane and glides an extra yard on dives. When: every dive. | Base (Rookie): +3 AGI, +1 KICK, โ2 STR, โ5 lb ยท Slim build Silver (Polished): +6 AGI, +2 KICK, โ2 STR, โ6 lb ยท Slim build Gold (Golden): +9 AGI, +3 KICK, โ1 STR, โ8 lb ยท Slim build Prism (Legendary): +12 AGI, +5 KICK, +1 THR, โ1 STR, โ9 lb ยท Slim build Black (Mythical): +12 AGI, +7 KICK, +2 THR, โ1 STR, โ10 lb ยท Slim build |
| ๐ Neon Nights Arcade | โก Glow Up: A neon trail lights him up and the quarterback looks his way first. When: when he is open on a pass play. | Base (Rookie): +3 SPD, +1 CAT, โ2 STA Silver (Polished): +6 SPD, +2 CAT, โ2 STA Gold (Golden): +9 SPD, +3 CAT, โ1 STA Prism (Legendary): +12 SPD, +5 CAT, +1 THR, โ1 STA Black (Mythical): +12 SPD, +7 CAT, +2 THR, โ1 STA |
| ๐พ Pixel Pro Arcade | โก Extra Life: A 1UP pops and the fumble or drop is erased. When: the first fumble or drop each game. | Base (Rookie): +2 SPD, +2 KICK, โ2 AGI Silver (Polished): +4 SPD, +3 KICK, โ2 AGI Gold (Golden): +6 SPD, +5 KICK, โ1 AGI Prism (Legendary): +9 SPD, +8 KICK, +1 THR, โ1 AGI Black (Mythical): +11 SPD, +10 KICK, +2 THR, โ1 AGI |
| ๐น๏ธ High Score Arcade | โก Combo Meter: A combo counter climbs with each catch; at 3x he gets a speed boost. When: catches in a row on the same drive. | Base (Rookie): +2 THR, +2 KICK, โ2 DEF Silver (Polished): +4 THR, +3 KICK, โ2 DEF Gold (Golden): +6 THR, +5 KICK, โ1 DEF Prism (Legendary): +9 THR, +8 KICK, +1 ACC, โ1 DEF Black (Mythical): +11 THR, +10 KICK, +2 ACC, โ1 DEF |
| ๐ Circuit Board Arcade | โก Short Circuit: Sparks fly: the tackler gets zapped back a step, but he freezes for a beat too. When: every big hit on him. | Base (Rookie): +2 ACC, +2 AGI, โ2 STA Silver (Polished): +4 ACC, +3 AGI, โ2 STA Gold (Golden): +6 ACC, +5 AGI, โ1 STA Prism (Legendary): +9 ACC, +8 AGI, +1 THR, โ1 STA Black (Mythical): +11 ACC, +10 AGI, +2 THR, โ1 STA |
| ๐ Hologram Arcade | โก Flicker: He flickers out of sight at the snap and his defender loses him. When: the snap of every pass play. | Base (Rookie): +3 AGI, +1 DEF, โ2 STR, โ5 lb Silver (Polished): +6 AGI, +2 DEF, โ2 STR, โ6 lb Gold (Golden): +9 AGI, +3 DEF, โ1 STR, โ8 lb Prism (Legendary): +12 AGI, +5 DEF, +1 THR, โ1 STR, โ9 lb Black (Mythical): +12 AGI, +7 DEF, +2 THR, โ1 STR, โ10 lb |
| ๐ผ VHS Tape Arcade | โก Rewind: The tape rewinds and he ends up back at the line of scrimmage instead of losing yards. When: the first time each game he is tackled behind the line. | Base (Rookie): +3 DEF, +1 STA, โ2 SPD Silver (Polished): +6 DEF, +2 STA, โ2 SPD Gold (Golden): +9 DEF, +3 STA, โ1 SPD Prism (Legendary): +12 DEF, +5 STA, +1 THR, โ1 SPD Black (Mythical): +12 DEF, +7 STA, +2 THR, โ1 SPD |
| โก Thunderstruck Weather Report | โก Thunderclap: Lightning strikes with a boom and defenders within 3 yards flinch. When: when he reaches top speed. | Base (Rookie): +3 SPD, +1 AGI, โ2 CAT Silver (Polished): +6 SPD, +2 AGI, โ2 CAT Gold (Golden): +9 SPD, +3 AGI, โ1 CAT Prism (Legendary): +12 SPD, +5 AGI, +1 THR, โ1 CAT Black (Mythical): +12 SPD, +7 AGI, +2 THR, โ1 CAT |
| ๐ง๏ธ Rainy Day Weather Report | โก Mudder: He never slows down in the mud and shoves the pile forward a yard. When: short-yardage and goal-line runs. | Base (Rookie): +3 STR, +1 DEF, โ2 CAT, โ1 AGI Silver (Polished): +6 STR, +2 DEF, โ2 CAT, โ1 AGI Gold (Golden): +9 STR, +3 DEF, โ1 AGI, โ1 CAT Prism (Legendary): +12 STR, +5 DEF, +1 THR, โ1 AGI, โ1 CAT Black (Mythical): +12 STR, +7 DEF, +2 THR, โ1 AGI, โ1 CAT |
| โ๏ธ Sunshine Weather Report | โก Solar Power: He soaks up sunshine and gets his energy back twice as fast. When: plays he is not part of. | Base (Rookie): +2 SPD, +2 STA, โ2 CAT Silver (Polished): +4 SPD, +3 STA, โ2 CAT Gold (Golden): +6 SPD, +5 STA, โ1 CAT Prism (Legendary): +9 SPD, +8 STA, +1 THR, โ1 CAT Black (Mythical): +11 SPD, +10 STA, +2 THR, โ1 CAT |
| ๐ช๏ธ Tornado Weather Report | โก Spin Cycle: His spin move carries him farther and knocks a nearby defender off balance. When: every spin move. | Base (Rookie): +3 AGI, +1 SPD, โ2 ACC Silver (Polished): +6 AGI, +2 SPD, โ2 ACC Gold (Golden): +9 AGI, +3 SPD, โ1 ACC Prism (Legendary): +12 AGI, +5 SPD, +1 THR, โ1 ACC Black (Mythical): +12 AGI, +7 SPD, +2 THR, โ1 ACC |
| ๐ Rainbow Weather Report | โก Rainbow Arc: His lobs and kicks fly in a rainbow arc and drop right over defenders. When: every lob pass and kick. | Base (Rookie): +2 THR, +2 KICK, โ2 STR Silver (Polished): +4 THR, +3 KICK, โ2 STR Gold (Golden): +6 THR, +5 KICK, โ1 STR Prism (Legendary): +9 THR, +8 KICK, +1 ACC, โ1 STR Black (Mythical): +11 THR, +10 KICK, +2 ACC, โ1 STR |
| โ๏ธ Blizzard Weather Report | โก Whiteout: A snow flurry swirls around him and passes thrown into his area wobble. When: passes thrown near him while he is on defense. | Base (Rookie): +2 STA, +2 STR, โ2 THR Silver (Polished): +4 STA, +3 STR, โ2 THR Gold (Golden): +6 STA, +5 STR, โ1 THR Prism (Legendary): +9 STA, +8 STR, +1 ACC, โ1 THR Black (Mythical): +11 STA, +10 STR, +2 ACC, โ1 THR |
| ๐ฅฃ Cereal Box Snack Attack | โก Breakfast Boost: Fueled by breakfast: extra speed and energy. When: the first quarter only. | Base (Rookie): +3 STA, +1 STR, โ2 KICK Silver (Polished): +6 STA, +2 STR, โ2 KICK Gold (Golden): +9 STA, +3 STR, โ1 KICK Prism (Legendary): +12 STA, +5 STR, +1 THR, โ1 KICK Black (Mythical): +12 STA, +7 STR, +2 THR, โ1 KICK |
| ๐ง Nacho Day Snack Attack | โก Cheesy Grip: The ball sticks to his cheesy fingers and never drops, but he is slow to hand it off. When: every pass he gets his hands on. | Base (Rookie): +3 CAT, +1 STR, โ2 SPD, +10 lb Silver (Polished): +6 CAT, +2 STR, โ2 SPD, +13 lb Gold (Golden): +9 CAT, +3 STR, โ1 SPD, +15 lb Prism (Legendary): +12 CAT, +5 STR, +1 THR, โ1 SPD, +18 lb Black (Mythical): +12 CAT, +7 STR, +2 THR, โ1 SPD, +20 lb |
| ๐ฉ Donut Run Snack Attack | โก Sugar Rush: Sprinkles fly and he gets a big speed burst. When: every third time he touches the ball. | Base (Rookie): +3 AGI, +1 CAT, โ2 STA, +10 lb ยท Fat build Silver (Polished): +6 AGI, +2 CAT, โ2 STA, +13 lb ยท Fat build Gold (Golden): +9 AGI, +3 CAT, โ1 STA, +15 lb ยท Fat build Prism (Legendary): +12 AGI, +5 CAT, +1 THR, โ1 STA, +18 lb ยท Fat build Black (Mythical): +12 AGI, +7 CAT, +2 THR, โ1 STA, +20 lb ยท Fat build |
| ๐ถ๏ธ Hot Sauce Snack Attack | โก Hot Feet: His feet heat up and he runs faster the longer he carries the ball. When: after 3 seconds with the ball. | Base (Rookie): +3 SPD, +1 STR, โ2 ACC Silver (Polished): +6 SPD, +2 STR, โ2 ACC Gold (Golden): +9 SPD, +3 STR, โ1 ACC Prism (Legendary): +12 SPD, +5 STR, +1 THR, โ1 ACC Black (Mythical): +12 SPD, +7 STR, +2 THR, โ1 ACC |
| ๐ฟ Popcorn Snack Attack | โก Kernel Pop: He pops straight up and lands a yard to the side, sometimes away from the tackle. When: one in three hits on him. | Base (Rookie): +3 AGI, +1 CAT, โ2 DEF Silver (Polished): +6 AGI, +2 CAT, โ2 DEF Gold (Golden): +9 AGI, +3 CAT, โ1 DEF Prism (Legendary): +12 AGI, +5 CAT, +1 THR, โ1 DEF Black (Mythical): +12 AGI, +7 CAT, +2 THR, โ1 DEF |
| ๐ฅค Smoothie Snack Attack | โก Smooth Moves: He glides through cuts without losing any speed. When: every change of direction. | Base (Rookie): +2 STA, +1 ACC, +1 AGI, โ2 STR Silver (Polished): +4 STA, +2 ACC, +2 AGI, โ2 STR Gold (Golden): +6 STA, +3 ACC, +2 AGI, โ1 STR Prism (Legendary): +9 STA, +5 ACC, +4 AGI, โ1 STR Black (Mythical): +11 STA, +7 ACC, +6 AGI, โ1 STR |
| ๐ฌ Highlight Reel MFL Legends | โก Instant Replay: A slow-motion replay frame plays and he gains +1 agility for the rest of the game (up to +3). When: every play of 15 yards or more. | Base (Rookie): +2 SPD, +2 CAT, โ2 DEF Silver (Polished): +4 SPD, +3 CAT, โ2 DEF Gold (Golden): +6 SPD, +5 CAT, โ1 DEF Prism (Legendary): +9 SPD, +8 CAT, +1 THR, โ1 DEF Black (Mythical): +11 SPD, +10 CAT, +2 THR, โ1 DEF |
| ๐๏ธ Film Room MFL Legends | โก Studied Tape: He has seen this one before and jumps the play. When: when the other team runs the same play twice in a row. | Base (Rookie): +3 DEF, +1 ACC, โ2 SPD Silver (Polished): +6 DEF, +2 ACC, โ2 SPD Gold (Golden): +9 DEF, +3 ACC, โ1 SPD Prism (Legendary): +12 DEF, +5 ACC, +1 THR, โ1 SPD Black (Mythical): +12 DEF, +7 ACC, +2 THR, โ1 SPD |
| ๐ Playbook MFL Legends | โก Audible: He shifts to the most open spot before the snap. When: once each drive, before the snap. | Base (Rookie): +2 THR, +2 ACC, โ2 AGI Silver (Polished): +4 THR, +3 ACC, โ2 AGI Gold (Golden): +6 THR, +5 ACC, โ1 AGI Prism (Legendary): +9 THR, +8 ACC, +1 SPD, โ1 AGI Black (Mythical): +11 THR, +10 ACC, +2 SPD, โ1 AGI |
| ๐๏ธ Captains Club MFL Legends | โก Captain's Call: He rallies the team and everyone gets their energy back. When: right after his team loses the ball. | Base (Rookie): +3 STA, +1 DEF, โ2 KICK Silver (Polished): +6 STA, +2 DEF, โ2 KICK Gold (Golden): +9 STA, +3 DEF, โ1 KICK Prism (Legendary): +12 STA, +5 DEF, +1 THR, โ1 KICK Black (Mythical): +12 STA, +7 DEF, +2 THR, โ1 KICK |
| ๐ All-MFL MFL Legends | โก Swiss Army: A role badge shows over him and he gets +2 to the main skill of whatever spot he lines up at. When: every play. | Base (Rookie): +1 THR, +1 ACC, +1 SPD, +1 CAT, +1 DEF, โ2 KICK Silver (Polished): +3 THR, +2 ACC, +2 SPD, +2 CAT, +2 DEF, โ2 KICK Gold (Golden): +4 THR, +3 ACC, +2 SPD, +2 CAT, +2 DEF, โ1 KICK Prism (Legendary): +6 THR, +5 ACC, +4 SPD, +3 CAT, +3 DEF, โ1 KICK Black (Mythical): +8 THR, +7 ACC, +6 SPD, +4 CAT, +4 DEF, โ1 KICK |
| ๐๏ธ Hall of Fame MFL Legends | โก Bronze Statue: He freezes in a bronze statue pose and his teammates get +1 to everything next drive. When: right after he scores. | Base (Rookie): +2 THR, +2 ACC, +1 CAT, โ2 SPD, +5 lb Silver (Polished): +4 THR, +3 ACC, +2 CAT, โ2 SPD, +6 lb Gold (Golden): +6 THR, +5 ACC, +2 CAT, โ1 SPD, +8 lb Prism (Legendary): +9 THR, +8 ACC, +4 CAT, โ1 SPD, +9 lb Black (Mythical): +11 THR, +10 ACC, +6 CAT, โ1 SPD, +10 lb |
Survivor
Each game, pick a player who has to score a touchdown. Miss and you're out, and you can't reuse a player in a round. Last one standing wins 250 coins. Play Survivor โ
MFL Arcade
11 games (3D Blitz, Modern Bowl, Chess, 8-Ball Pool, Trivia, Checkers, Connect Four, Field Goal Frenzy, QB Bullseye, Flag Pull and Card Memory), each with 4 levels, plus Blackjack (bet up to 150,000 a hand, blackjack pays 3:2). Winning pays coins; harder levels pay more and 3D Blitz pays the most (250 / 550 / 1,100 / 2,000 / 2,800 / 3,500 a win by level). Risk mode: put up the whole prize first; a win pays the prize ร 3 / 4 / 5 / 6 / 6.5 / 7 (by level, Rookie to GOAT), a loss loses what you put up. Leaving or refreshing mid-game counts as a loss. Every win pays; Practice is always free. Chess, Checkers and Connect Four games are replayed on the server to confirm a win, and Trivia is graded by the server. Play โ
More ways to earn coins
Three daily challenges every day, a game-day check-in (+150 on game days, 11:30 to 2:30), +150 for every achievement, a free Arcade Champ Pack for winning 3 Arcade games in a day, plus Pick'em, your Lineup, Survivor, the daily bonus and selling cards. See them all โ
Lineup positions
Your Lineup has 11 positions: QB, RB, WR1, WR2, WR3, TE, two UTIL and three OL. They don't change fantasy points; they decide who does what in the games. On the Cards page you can filter your players by the positions they like to play, tap one spot and then another to swap two players, and auto-pick puts players at the spots they like. Modern Bowl uses the first eight (QB throws, receivers catch, the first UTIL blocks and the second kicks and leads the defense). 3D Blitz uses all 11: WR3 lines up in the slot, and the two UTIL and three OL are your five linemen.
Picker of the Week
The best Pick'em profit each week (Monday to Sunday) is crowned Picker of the Week, shown on the homepage, and wins a free Champion Pack.


